is the tool forever part of renoise or should i focus on a vst synth. i ask because i see this is a tool by a third party user and not the developers or renoise. and it seems, that a lot of ‘tools’ get broken with updates.
The tool is not really a live synth that you can play in real-time, so it can’t really be compared to an actual VST synth plugin in terms of overall behaviour. It’s actually just intended to help you generate some nice sample waveforms that you can use as the basis for your instruments. You tweak the parameters in the tool, and then it generates the samples for you. After that, you can use Renoise’s sample modulations and other features to shape the sounds into something more interesting and expressive.
The tool can live happily side by side with your VST plugins, as they both serve different purposes and have their own abilities.
Of course, the tools do need to be kept up to date with the latest scripting API changes, but this is usually not a huge problem. The change from Renoise 2.8 to 3.0 was a pretty big one, but things should remain pretty stable for quite a long time now.
is there plans for native renoise instruments.
The Sampler in Renoise already is our native instrument
If you’re referring to native synth-like oscillators which do not rely on sampled waveforms, then it’s certainly a very cool idea that would be fun to explore, and I’d personally love to see such a feature myself.
With thousands of VST plugins out there to choose from, catering to every possible sound you could ever imagine, I don’t think we’ll ever bother to create our own full-blown native Renoise synths. But I do think we could eventually add some interesting new things here and there, to get some basic native sound synthesis options, and not rely so heavily on samples as the sound source.
The Sampler in Renoise already is our native instrument
If you’re referring to native synth-like oscillators which do not rely on sampled waveforms, then it’s certainly a very cool idea that would be fun to explore, and I’d personally love to see such a feature myself.
With thousands of VST plugins out there to choose from, catering to every possible sound you could ever imagine, I don’t think we’ll ever bother to create our own full-blown native Renoise synths. But I do think we could eventually add some interesting new things here and there, to get some basic native sound synthesis options, and not rely so heavily on samples as the sound source.
hi dblue. about that. dude i just tried the sampler and accidentally discovered the pitch and lfo features and how the modulation works in the sampler. sounds so real! i mean, for chip music. i see now why renoise does not need a native synth the sampler is the synth. agreed. but it would be really cool if i could save my sampler patches so i could use them over again.i don’t think this is possible currently.
If you’re referring to native synth-like oscillators which do not rely on sampled waveforms, then it’s certainly a very cool idea that would be fun to explore, and I’d personally love to see such a feature myself.
I’m delighted to hear this. Also excited. I’m delighted and excited.
Please don’t work on synths for Renoise! Like with every DAW (except Ableton maybe) there will always be free VSTs which will be better than yours (since synths are their domain and only a potential side-project for you and stuff like Synth1 is a steep mountain to climb), so it’s a pointless exercise. Especially that nobody expects a $100 software to be packed full of independence in the music creation department. The integration with VSTs with all the shortcuts make it easier to jump from instrument to instrument and from effect to effect than in any other DAW on the market. If anything doesn’t need VSTs, it’s Renoise Concentrating on stuff like displaying multiple automations at the same time would be enormously more useful than yet another basic synth.
Indeed developing full synths would probably be a lot of work for a result possibly redundant.
But…
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There are certainly no thousands of synths on Linux (at least natively).
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Sample based instruments may be ok for studio work, but for live playing it’s another story
(thinking turning a knob to change the sound while a melody plays - some people still do that)
- The Renoise approach could bring a fresh take on the topic - a native oscillator doesn’t sound like an insane amount of work.
Quoting dblue:
to get some basic native sound synthesis options, and not rely so heavily on samples as the sound source.
That talks to me - Renoise just misses a few bits to be a full self contained synthesis environment…
If you’re referring to native synth-like oscillators which do not rely on sampled waveforms, then it’s certainly a very cool idea that would be fun to explore, and I’d personally love to see such a feature myself.
In Redux you can already make simple waveforms with a DC signal and waveform filter, so i think that is pretty cool already. I do wonder though about the behaviour of one of their modulation settings.
What baffles me a bit is that when i try to make a pitch macro, one that goes from -1 to +1 octave and with the 0 point at 50%, i found that it seems impossible to make an exact octave up and down. I came very close with these setting though:Add +/- and with the macro settings -1.01 to 1.01, but it still shows -2 on my tuner (while 50% is spot on). So i wonder if this is how it’s supposed to work or if it really is supposed to be correct at -1.00 to +1.00, which is quite a bit more logical?
My tuner shows -10 at the latter setting so the first one is at least closer to perfect even though it’s not by much and wouldn’t be a problem in most cases, but i would prefer to see it spot on.
Using GTune VST btw, an excellent free tuner, i believe it’s correct especially with basic waveforms like this as it’s spot on whit only the keytracker enabled.