I’m on iMac late 2015, mojave is NOT compatible with latest Renoise build. loads, yes, plays audio yes but BUGGIN on graphics, the sequencer docent follow. if you have a small window, like mad small it will work but anything bigger will truck up the interface.
I am fully updated on both fronts and Renoise works fine… for the most part.
My waves plugins don’t show up (they didn’t before, though) and sometimes I get a “plugin failed to initialize” error which resolves itself in 10-20 minutes, but ONLY for Replika XT. Also poking around in preferences can occasionally invoke a crash.
I doubt these issues are related to the updated OS. My graphics are great and the scaling is great too.
I also couldn’t replicate the AU preset loading troubles thatffx reported. Maybe we could try collecting a bit more info here to find out what exactly breaks this (or not).
I also couldn’t replicate the AU preset loading troubles thatffx reported. Maybe we could try collecting a bit more info here to find out what exactly breaks this (or not).
Hi, I wrote here some more details about what happens on my High Sierra systems (updated my signature). So far I never tried Mojave.
Yes I have also noticed the scrolling is now slower after the system update… but fortunately that is not a critical point on my computer and it stay usable, but that was surprising.
We’re stilling bundling/using a 32bit application in the 64bit versions of Renoise in order to run 32bit VST/AU plugins in the 64bit host. Maybe that’s what it’s warning about. I’ll try to find out more about this.
I would guess it is because they will add a x86_64 emulation / interpreter layer, like they already did with Rosetta for PowerPC (I think that already exists in Windows 10 ARM). So skipping 32 bit will reduce complexity. Also AFAIK their ARM cpus do not support 32 bit at all. They also deprecated OpenGL and OpenCL for that reason which I find very counterproductive and unfair. OpenCL “just” was introduced and also has lot of potential for audio and was one of the few projects by Apple that was cross-platform. Deprecating OpenGL is insane. But it shows how Apple does not care at all for the developers’ efforts, and so the developers should not care for Apple anymore, too.
I think there will be again multiple cpu binaries then in the universal binaries for about 3-4 years. And then Apple will drop x86_64 support and I have to switch back to hell (Windows 10) again. Since I don’t believe most audio software that I use will be translated to ARM in those 4 years. At least under Windows, the software runs fast and it is always backwards compatible
I also read rumors that the upcoming MacPro will be ARM based.
After some research, according to a french article from Mac Generation, it could be only an alert because new update include full 64 bit testing, since Mac OS 10.13.4
But Mojave will be the last Mas OS with 32 bit. Even if 32 bit apps work on it with a simple warning notification.
NOTE : I’ve not installed the OS update yet, to be continued…