Game Update! : Paddles V3.0

Paddles Demo

A new update to one of the only games for Renoise!

The game now includes a graphical “ripple” effect, and there is now a setting to upscale the game’s display!

Have fun!

→ Download ←

Official Website
Original Release Forum Discussion

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This is freakin’ NUTs.

Massive hat tip!

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Thanks James! :slight_smile: Keep an eye out for more tools soon! :wink: (btw, my name is James too :grin:)

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Great game man thanks, although i suck at it big time.Are there any other games for Renoise like Tetris etc?

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The only one I know of is Nibbles :slight_smile:
Btw, just a reminder that you can control your paddle with the arrow keys, slider, or a mapped MIDI control; whichever feels best for you. Also, adjusting the Paddle Speed setting can limit the AI’s movement speed and make it easier to score against them, too. :slight_smile: thanks for playing!

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Looking cool! Haven’t played it yet, but am getting game of life vibes with the dots flying around :slight_smile: . Any chance of using this engine generating cellular automaticas for triggering musical stuff in Renoise?

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I have thought about making a game that would affect aspects of the current project file (automating parameters, adding/changing notes, etc), but I personally have other projects on my to-do list that are higher priorities. If I were to do something along these lines though, I would probably go more in a direction similar to Electroplankton. I do hope my tools can draw more users to Renoise. Whether they’re games, composition tools (@Raul has that covered more than I ever could though :joy:), or a mix of both (as you describe).

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I’m still using Electroplankton on my DS :slight_smile:

by the way,
a good idea with a game background.
I’ve been looking for something for a long time that I could draw simple graphics for.

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Heck yeah :sunglasses: WarioWare D.I.Y. is the bomb too! If you’ve never tried it, you definitely should!

Hi there, fellow “made a pong in a daw” person!

Your FX looks so much better! :face_holding_back_tears:

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Wow! Probably not too many others in the world who have done the same (if any) :laughing: what are the chances you’d find my tool? Haha :joy:
What DAW is that by the way? :open_mouth:

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It’s not a huge club for sure haha!

I do know about one for the MPC. There is a VST as well, although that is kind of cheating :stuck_out_tongue:

Mine is running inside VCV Rack.

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Woah, I like that MPC one too! I like the hardware theme yours has, with all the IO for different stuff! There’s clearly more than just controlling P1 and P2, right? Does it input/output notes/modulation?

It sends out triggers for all the different events like hitting a player or bouncing off the top wall etc. It also outputs fine values associated with these events. For example if player 2 hit the ball, this secondary output will be higher or lower depending on where exactly the ball touched the player.

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Ahhhhh, so it’s actually a sequencer of sorts! Very cool man :smiley: I may have to download and check it out soon! :smiley:

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I love mini-games like this that you can play to pass the time and have some fun. It’s great to hear that the update brings in triggers for different events, like hitting a player or bouncing off the top wall. And the fact that it provides fine values associated with these events adds a whole new level of depth to the gameplay.
Personally, I sometimes find myself missing the good ol’ days of playing classic games. But these days, my gaming preferences have shifted more towards mobile gaming. It’s just so convenient to have a bunch of fun games right at my fingertips on my phone. I can squeeze in a quick gaming session wherever I am.
Speaking of mobile gaming, I recently came across a post discussing what games pay real money. It’s intriguing to see how gaming has evolved to include such features, giving players the opportunity to earn some cash while having a blast.

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