After watching that McLaren video, I decided i’m going to utilize renoise as a tool for ‘sonic animation’ - and like early animators—do it all by hand. this just kind of hit me like a revelation.
sure you could figure out a clever way to model physics, create models that define properties, much like 3D artists have crowd simulations, boids, liquid, etc… but all those concepts and tools, while mathematically interesting, generally seem to take away the human imperfections that result from crafting that same process by hand.
Pretty sure i’ve got a few albums worth of ideas from this!
the only way i could get something that sounds good to work is using a 3rd party sampler with ability to automate the sample loop end position…
The stars aligned and somehow I was able to build an OS X 10.14 + x86 binary VST of Bram’s Bouncy as the Audio unit version on his website does not work
here are a couple of phrase presets that I use for exponential decay, try changing the lpb value to get different speeds. I ganked this from xstream’s exponential decay effect. Useful to have it as a phrase preset to drop on any sample. hope this helps!
Just wanted to add two things here, first things: there’s a more recent plugin that actually got quite in-depth with the whole exponential decay delay, it’s called Dispersion https://www.sinevibes.com/dispersion/
Second thing, is there a formula I can use to recreate such effects using Renoise commands? The information here is rather confusing to me.