I have been listening to some music, dnb/techno/etc, and some sfx sounds like its really close. Like I end up looking around my room b/c I thought I heard something but it was actually the music playing on the headphones. Does anyone have any tips in doing this in Renoise.
Heres an example put on headphones.
I know some panning is involved but I can’t get it sound good at all.
this is not surround. Jonas is right: the youtube example is done using a binaural microphone, I have heard the exact same demonstration years ago as MP3 file. Now every audio file seems to need a youtube link in order to get some attention
The reason I asked for help on 3d sounds because when I listen to some drum n bass I notice that high end of the bass riff jumps out a lot. You can kind of feel it in your face but I know it requires some filtering and but I have not found out how to do it. Heres an example. sorry for posting so much youtube links but I think listening is better than explaining.
warning its a little trippy especially where it starts at 1:20 My link
I also heard these guys use UAD pluggins. I think it requires special hardware.
If you want different parts of spectrum to have different placement on stereo field you can split the sound into 2-3 bands and place them differently.
You can divide one bass sound into 3 parts for example: bass, mid and high. Bass should be generally mono, but on the mids and highs you can use a chorus or a flanger and combine them with some automated filtering/distortion/whatever.
I had not idea that you can do that using the send signal. But it seems to take lot out my cpu. Thanks for posting that. I usually end up rendering the sample and filtering it adding other effects on mids.
Yes, if they stand pretty close, you can enjoy the effects as well, but try to sit further away, like playing this stuff on your living-room amplifier and then compare that output to when you have your headphones on.
Also on speakers it is harder to distinguish if an audio source is coming from above or beneath you (or behind)