Excellent mix confirmed.
And I gotta say, your samples are great, too. Maybe itâs kinda weird, but I like especially the sound of your hihats. The only thing I donât like is the âwind chimeâ at the beginning. Youâre using it in every track you make, arenât you?
Enlighten me! What kind of ânew techniquesâ have you found?
Sometimes repetitiveness is exactly whatâs needed. I like it. I just think that almost 10 minutes is a little too long for a loop. 5 minutes max would be the better choice imho.
I did mid/side on the master for mono below 200Hz (I usually just HP everything, but this tightened up some stray frequencies, I think) and used a new, simplified mastering chain after bouncing the mix. Less is more. I also mixed everything up fresh from zero once the song was done, which I donât usually do, and it seemed to make a big difference in the clarity of the various elements, so I think that will be my standard practice going forward. Gave me some fresh ears on the project.
The closed hihats I moved using the track delay by about -7 or -11 ms for this track, which I think helped their transients to pop a little more in the mix. Will be trying this technique again in the future. I like how it gave the whole track a bit more of a âdrivingâ feel.
I hear you on the âwind chime.â I did use a similar voice in the intro of my last track (fungal death shroud). Itâs kind of a staple sound design element in a lot of darkpsy type shit, so itâs a good reminder not to over-rely on first instinct sound design
When you say no plugins Iâm assuming you mean no vst plugins? Like renoises built in devices are ok? This is all done with samples, as a general rule I donât use vst instruments or any effects that donât come in the box, renoise is plenty powerful so yeah. I actually have completely different bass samples for each note a lot of the time, switching between moog, generic sine waves and a real bass that I recorded a bunch of mutes and slides.
The final master mix was normalized in audacity though as I donât like to have the renoise mix super hot. Any feedback would be appreciated, sound engineering and mixing isnât actually my strongest suit.
Modular, one hand drawn impulse sample based setup - Digital Rain. Trying to simulate the sound of rain using Delays, Reverb, LFO modulations, and Y effect in Phrases. DigitalGlitchRain2023.xrns (7.6 KB)
Most psy trance producers rehash the same old ideas and I get bored easily.The thing I like about you is that although you use a lot of the same elements you donât restrict yourself to the same old stuff,you do your own thing and I personally donât think you are a psy trance producer.I canât name the genre you belong to, but who cares if the music is good anyway?
my files is too big, we need a good server to post these on,.iâm a new convert to sample only songs. if you think of it like software, they are cross platform just like renoise, it makes it so much easier to share xrns songs between people. lets get a server going to host them on, Ill help pay. âŚsamples only!
Itâs modulation system allows a deep, complex control and fine tuning of params. Itâs so much fun when you set up a satisfying patch and adding VCV rack to that is a literal godmode.
Drag and drop tracks/instruments setups between projects.
Possibility to have samplers nested in a drum machine allowing many breaks in one sampler (with break selection control and adding the modulations I want).
The ability to force harmonization of tracks using devices and MIDI receives.
But Bitwig needs further dev. in many aspect :
I still canât just use the keyboard as much as I do in RenoiseâŚmany functions donât have keyboard shortcuts in Bitwig.
The sampler, canât timestrech/wrap to tempo as do Liveâs one.
I would like to have the MIDI comping like they did with audio comping : what you record is stored in a container that can be cut and be use for montage by selecting chunks of what as been recorded takes over takes.