set/glide loop beginning
set/glide loop end
set loop type
set/glide point x of instrument envelope y (volume, panning, filter, etc.)
change order of track DSP (this might be impossible/silly or no problem/supercool, I don’t know…)
“this article is a stub”… because those ideas I usually have while tracking, not while browsing, so I’ll edit it when I come up with more – and most importantly I hope you people will flood this thread with ideas.
yeah… it’s not like Renoise has problems when changing the order by drag and drop or clicking the arrows… changing the effect numbers doesn’t make it stutter, so maybe this is possible… but what about this scenario:
[initial DSP order]
[track command changes DSP order]
[user changes the DSP order manually]
What should happen then? (Profit???) To be consistent, it would have to be impossible to change the order - without recording that change by inserting a corresponding fx command, that is.
Just like you can’t change a DSP slider when there is automation for it, that is, it snaps back as soon as you let go of the mouse.
I’d suggest the same behaviour for change the track DSP order… just for consistency, not usability…
I want this too, so thanks for the TPL tip.
Basically you want the slide effect without the slide, the glide effect without the glide: instant change of pitch/tuning! If so, me too!
A bit silly, maybe? You can get the same results with DSP OFF/ON commands (but it may require a lot of DSP’s). And this feature is for the crazy few (you know who you are), I presume. So unless it’s really easy to implement, I’d say: not a very supercool idea.
Maybe a special patterncommand editor where the user can define the command, limits/functions and assign it to whatever gui element, slider, button (on/off) - input box there is. Something similar to how ctrl+m midi mapping works.
For example: press ‘learn’ in the new pattern command editor window, set minimum - maximum range and command (A-Z, a-z et cetera), than slide a loop marker in the sample editor and bammm, you can now control that slider in the pattern editor with the defined command and set parameter range.
That way the user can decide what he wants controlled with patterncommands, but maybe I’m dreaming
Hah, yes I have no idea how that would work programming wise.
‘All’ (relevant) internal parameters and ranges should be displayable, similar to how you expose all vst parameters in the ‘Track DSP’ tab when pressing the little triangle button.
Maybe have the parameters and ranges subdivided in different categories similar to how it is done in the preferences regarding color settings. This to avoid going through a big ass screen full sliders?
Autoscaling large parameter ranges to the current hex limit would in some cases (like the loop marker example with large samples) suck for accuracy. By moving the command one step to the left would give an extra 0 for resolution. If only there was a + button in the pattern editor to add extra 0’s for resolution increase
When this would be possible, why not have the displayed values be midi-mappable as well? 2 vliegen in 1 klap
An effect like the 09xx effect but instead of dividing the sample into 256 slices, it’s hardcoded to measure numbers within the sample. So, 00 is the start point, 08 is the beginning of the 9th bar, 10 is the beginning of the 17th bar (because of the hex notation).
The instrument editor has a lot of pattern-command control potential, for example automating envelope preset changes or changing the (frequency)values of lfo’s. Make your instruments more flexible soundwise.
Might be workflow specific, but for live set-ups I think it’d be nice to be able to control the block-loop size with pattern commands so you don’t have to fiddle with the mouse in the dark…but can set-up a pattern to have 1/2 as default, next pattern 1/4 depending on what sounds you have lined up/ ideas planned. You could write a reminder on what patterns have what block sizes in the arranger when it is expanded.
I’ve seen some wicked impulse-tracker songs on youtube, where certain sections in patterns are looped a couple of times or run backwards even. Some command that says: run this portion of the pattern 3 times, or ping-pong loop this section 4 times would be cool IMO . Of course you could program the same thing, but for quick try-outs or experimentation it be a fun thing to play with.
Love that idea although it’s surely possible to set a keyboard shortcut to it currently, no? Very little in Renoise can’t have a keybord combination of your choice added to it. Would still make it a lot simpler.
Like that too and did kinda suggest something similar a while ago but it was when I didn’t know how the scroll bar on my laptop worked (there was a strange setting) and never got around to making the post in this section.
Basically it was the idea to use the scroll wheel to be able to change play speed and direction on the currently playing pattern. Forwards and backwards and variable but locked to multiples/divisions of the tempo. Also, if you did it with the most over the pattern sequence section, if you had more than one pattern set to loop, it would change how quickly it changed pattern. EG play each pattern twice or only play half a pattern before moving on, forwards and backwards again.
Think that could open up some really interesting things with live jamming.
For on the fly improvisation, keyboard shortcuts would be perfect, I’m talking about a more planned set where you don’t want to think or mess around with shortcuts, just press enter to repeat a portion out of a pattern that you have set-up.
indeed great thing to have some mouse gestural control for live play.
and use it as possible solution to add command lines for tracker ON/OFF tracks [like 1F00 for off dsp effect and 1F01 for on]. Think about it if you can add some more letters as commands Would be extremely useful for such a situation as shown on this video
As I said I agree but just a way to stop from fine mouse movement being needed until it’s implemented
I know I later suggested thing for use with the mouse but for those you only need the pointer to be over a certain but quite large area of the screen, it’s not like having to click on very small buttons and read the screen while possibly trying to do something else at the same time.