toimp
(toimp)
April 1, 2020, 7:54pm
1
There is currently a limit of -100ms up to 100ms. Would be nice, when this would be hihger for samples like this:
Bitwig goes from -500ms up to 500ms. I think this would be enough or maybe even higher. In FL you can get even -5000ms.
Another solution would be per sample delay. This was suggested here several times:
Hi!
Probably you all met the same problem: Let’s say, you have a realistic sample (a flute, a shaker, or a bass drum), and you have to cut the “valuable” beginning of the sample (or place it upper in the pattern editor) to match the beat when playing the song.
Is there any well-tried solution?
If no, I have an idea: In the sample editor there would be an additional vertical line (similar to the loop start/end) which could be placed anywhere to mark the sample position which should be snapped …
Ok, I know this won’t fly because it probably breaks the underlying architecture and backwards compatability, but what about having delay offsets positively and negatively centered on the note? Why does this matter?
It makes more sense from a musical standpoint. The pulse of the beat is at the core of any rhythm, but the delay offsets as they are now have an asymmetric relationship to that. This will tend to “nudge” the composition process in ways that are not musical.
For example, if I’m addi…
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toimp
(toimp)
April 22, 2020, 8:12pm
2
I currently created a tool for adding the right amount of pre silence, so i can better time swosh or reverse cymbal samples. I think autoseek could be used here for negative delaying a sound, would be extremly powerful. VSTi VPS Avenger do this for the interal drum sequencer.
OopsIFly
(Guz Lightning)
April 22, 2020, 8:48pm
3
you can also use the chorus or delay devices to add extra delays to a track
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toimp
(toimp)
April 23, 2020, 6:34am
4
I know, but not negative values
1 Like