LFO End Of Cycle Pulse with destination

Title kind of says it all. It would be nice, no idea how hard to implement (sorry), if the LFO device could generate an end of cycle pulse to, say, advance the stepper device or trigger a reset on another LFO, or retrigger an envelope etc. Would give more sound design options. Could also apply to envelopes or similar, i suppose, but to begin with it being on the LFO device would be great. Thanks for reading.

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Did you try to use — for example — automation with LFO affecting knobs of „Instr. Macros” instance to control some parameters (of instrument or processing effects)? This should work (as I properly understood your question, hahahah)…

Thanks for the attempt to help, I’ll try to elaborate.

Imagine you have a slow LFO as module one, set to a downward ramp over 4 bars, the second module is a stepper device and third module is a slow random LFO. All three are being fed into a meta mixer which controls, say, filter cutoff. For 4 bars the filter opens and then slowly closes. The stepper then advances at the next note changing the starting point of the filter for the LFO to modulate, all while the random LFO is set to also effect filter cutoff, so you can have a lot of variation to a sound in an efficient manner.

Now, imagine that the LFO at the end of its 4 bar cycle sends a trigger which advances the stepper without the stepper needing a new note input and also the same trigger might reset the random LFO. Its just a way to time triggers that arent dependent on note or velocity data. And of course it can be used to do create sub-sequences which modulate whatever you want. You can then alter the LFO1 speed and get the rest of the devices to change parameters dependent only on whats going on with LFO1.

Its a concept from modular and its just a cool thing to have in general. Not sure how easy it is to implement or not, doesnt hurt to ask though.

Basically, if we could get the Bitwig grid into Renoise I would die happy lol.

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Hey there! You can get kind of modular effect modulation in renoise - think out of the box, instead of the nodes you have the tracks and meta devices. Some moves really need some trickery to work, and then things can get tedious to set up unless you can just use a doofer. But if it doesn’t disturb you, you can go for it.

You should try using the modulation in Track DSP FX for anything not polyphonic, and modulate the synths via macros etc - it has more freedom of routing etc. For example your task of making an LFO to reset another one each cycle, could be coded with formula devices somehow. Then you only need to start the LFO at being of track with a pattern command. But you have to use workarounds, like using two LFOS for the slow rise/fall and then the retrigger of the stepper.

BTW. you might like my Track DSP FX Stepper setup for this, it has some thought put into it to turn a formula device and a LFO into a proper stepper! Look here: DSP FX Chain Stepper

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BTW here is the way in Renoise to make one LFO reset another one.

You must make one LFO with points, triggering the LFO (at zero, or the wanted phase) at point zero. Make the envelope sufficient size to work, like more than 64 points, but only enter a single other point, on the very last position. You can make it any value you like to prevent bad artifacts in modulation, but you must make it an (even slightly) different value than the other one, the same doesn’t work. Make sure you output at full range (amount 100% offset 0%). Then route it into a hydra (important, else it will freeze the other LFO, the hydra removes same values from the stream and thus turns the first LFO into a trigger on changes!), and into the other LFO’s reset. The first LFO should now reset the cycle of the second periodically by it’s selected speed.

Here is a little track preset demonstrating:

LFO RESET LFO.xrnt (9.7 KB)

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