I’ve been exploring ways to do several things this evening without the aid of extra apps like MIDI yoke, and rewired apps etc, and managed to get some good results, so I thought I would share them with you…
Whilst running 2 instances of renoise (say for x-fading options) the following was applied:
I have a USB Korg Kontrol49 midi k/b, and a seperate delta1010 sound card, so to start, I plugged the MIDI out from my k/b into the delta’s MIDI in. I then routed MIDI ins & outs accordingly, and things worked the way they should. I can control 2 device parameters (each in seperate Renoises) with one controller, and with no noticeable lag, which is nice to know, and pretty much resolves any x-fader issues I might come across if ever I need to mix 2 tracks.
On a further note, I discovered that plugging the MIDI in directly into the MIDI out of my k/b can produce the same result, provided one renoise uses the ‘usb in’ whilst the other uses the MIDI in loop. So it appears that I’m lucky enough to have 2 seemingly independent MIDI devices in one keyboard which would prove very useful for gigs when using my laptop which has no other MIDI sockets.
Anyway, my next thing to test was my control options on a single instance of Renoise, and hope to acheive something similar to what I did with ableton as described earlier in this thread:
I like to be able to control most of Glitch whilst it sits on a send channel, so I set up 2 hydra devices to control the all 9 of the primary & secondary effect parameters, each with it’s input assigned to a fader on the k/b.
I then assigned 8 pads to the gate functions in glitch, and was pleased to see that there were no crashes like I had in ableton, and once again, everything was responsive - so major kudos to the devs for the excellent stability
Finally there was the matter of being able to contol the send amount of each track (all routed to the glitch send track), which worked perfectly well, but at the last hurdle, the problem became apparent… One MIDI controller needed to control 2 parameters, one being the send level, and the other being the mute/keep source (which isn’t assignable anyway). This meant the original sound would play whilst glitch did its stuff over the top which sounded a tad cluttered to say the least! Luckily, a simple workaround was made by placing yet another hydra device on each track, and assiging it’s value to the tracks send amount, and a gainer device level which was placed AFTER the send device with the min/max level value inverted.
So, a good few devices later and some tweaking has basically allowed me to have the same control as I did in Ableton without the instability which makes me very happy! The only slight niggle now is that I can’t really have the same control over 3 seperate tracks (say with breaks) with one fader, particularly as I don’t have many faders left!
The inability to load more than one song is the only limiting factor with my particular live setup now, and although it’s possible if I go through the wrigmarole of loading up a second renoise, and plugging my k/b’s in to it’s out and using a secondary midi device, the whole concept of how each track in each tune is affected starts to make my head hurt even though it works fine!
Jeez, I’ve ranted on a bit here, I was kind of typing as I did it, sorry!!
If anyone wants my plugin chains with all the glitch parameters nicely tuned for experimenting, lemme know
One final thing, does anyone have any info on the hex needed to send MMC controls? I’ve experimented with info I found on wiki, but it’s been a good 10+ years since I explored MIDI sysex and not had a lot of luck.
p.s. forgot about this tool we can use to MERGE songs