Bit_Arts
(Bit_Arts)
December 28, 2013, 6:19pm
1
Refering to my old posting: New Sample Modes
Would still be required for more appropriate sound design.
Bit_Arts:
Atm there is specially one reason, that’s responsible for making XRNIs sound completely static and exactly the same with every keystroke: Samples are always retriggered at their start with every keystroke. That of course makes sense for a lot of instruments, but it doesn’t by far for all and it specially doesn’t, when you try to create the sound of “alive” synthesis.
The new retriggering of envelopes via pattern command was a nice try to get rid of this issue. But because of the ramping in envelopes it doesn’t really have the desired effect for every instrument. What would help here, are different samples modes. There are several modes, that come to my mind.
Simply set a random starting point for the sample.
Most times these modes would make sense in combination with loops only. But there’d be no disadvantage in also allowing them for non-looped samples. In fact for non-looped samples this would open new possibilities, too. So I didn’t talk about “loop modes” here.
Already one of these modes would be a great enrichment for the sound of the native instruments. Having all of them available, would just be awesome.
spacecult
(spacecult)
December 28, 2013, 6:59pm
2
Perhaps not ideal, but the way I’ve been playing with to defeat osc reset sound is using a high amplitude random pitch lfo followed by a very short fader setting, short enough for the initial pitch bend to not be noticable much. It phases the signals differently enough on each key press to give some analog effect.
But your ideas would be would be nicer, for sure!
Bit_Arts
(Bit_Arts)
December 28, 2013, 9:04pm
3
spacecult:
Perhaps not ideal, but the way I’ve been playing with to defeat osc reset sound is using a high amplitude random pitch lfo followed by a very short fader setting, short enough for the initial pitch bend to not be noticable much. It phases the signals differently enough on each key press to give some analog effect.
But your ideas would be would be nicer, for sure!
Well, that might work for a few purposes, but still can’t be it. Specially pluck sounds, bells an similar with fast attacks would rather suffer from that. But I guess, I’m telling you nothing new, since you already used it.