Mutant Breaks #9

Oh crap! I almost missed out.

Would recording myself screaming in an empty apartment be to out there for this?

I never participate in these, but maybe this time…

hey there…

my track (with beastie boys sample inside :slight_smile: )
https://soundcloud.com/burital/burital-robochip-mutant-breaks-9

download mp3+xrns+vst

https://www.sendspace.com/file/1yi5uf

im gwinta make something

10 days to go.

/cue final countdown jazz saxophone

Hi . Im here!

the track :

xrns : http://www.basicmethods.org/public/2016_mb9.xrns

ONE MORE WEEK.

My submission:

Stream ȗN̡fȗ͟Я̧ЙΙ͜Ƨ͠ᅢᄐ͠d Ϻ̶ȗ́Ț̸ΔnȚ ͞ [Mutant Breaks #9] [video in description] by VΔƎPЯISM | Listen online for free on SoundCloud

Really curious how you did this one :walkman: I would call it “hightech”, for the lack of a better term.

a05327afaf2176f340dcc9ad73aa7366.jpg

a05327afaf2176f340dcc9ad73aa7366.jpg

Incredible!

The Expansion Port will ever be empty. Here’s my entry.

XRNS, FLAC, and MP3

SoundCloud

https://soundcloud.com/matt-demoss/expansion-port

Hello all. Wasn’t gonna enter this. Hell I didn’t even know there was a competition till a couple days ago.

But f*** it, here’s my an old mess I made a while back.

https://soundcloud.com/passeri_101/v9-1

Really curious how you did this one :walkman: I would call it “hightech”, for the lack of a better term.

Sure, happy to share. Lots of layers. The process (going through the track and trying to recall)…

I started by sourcing some samples of room ambience, refrigerator hum, wind drafts under doors etc, eq’d them to remove some annoying frequencies,
drenched them in reverb and played around with pitch of some of them (many lowering by a few octaves) and automated some panning (later on) to give them a little movement.
I think from memory I used some glitchmachines plugins to slightly alter the sound and rendered it for ease of use. I also sourced some samples of doors closing and drawers etc,
something I could picture in an empty environment to match the theme. initially this intro of sorts was lot longer and a much slower build up. I had layered many of these room
ambiences and experimented with panning (Pancake) in different timing, more with pitch and some subtle effects in the background.
I also ran the image i glitched of Conner’s through audio paint for a background sample, but felt this wasn’t really keeping with the brief and using renoise only, so I removed it.
I found a really distracting hiss from all the layered ambiences being stacked on top of each other and despite trying to manipulate it with reverb didn’t acheive the results I wanted
and Eqing the annoying frequencies out altered the sound so much that I decided to scrap it.
The smaller intro as it stands now was made in it’s place and once I had made a rough of the length of track (before putting the beats under the microscope so to speak),
I was content to leave it.

The first Impact Is a door creaking which I eq’d and timestretched then pitched down but otherwise did not alter too much. The first impact Is layered glass smash pitched down,
A kick soaked in reverb, a premade riser and the tail is a sliding door first playing normally and then reversed and repeated and faded out by command (B00 and R08).
The next impact is much of the same minus the glass, Pitched down door creak (new sample), with a kind of gate at it’s tail made manually by volume command.
Quick riser (reverse kick and crunch sounds) Kick soaked in reverb with some of the room ambience sitting far back in the back ground.
The tail of the reverb is allowed to fade a little before it is reversed and used as a lead in/riser to the next impact.
The next impact is a combination of six premade impacts and kicks, all pitched down by atleast 2 or more octaves. One of these is reversed and faded in before impact to accentuate it.
Some of these have also been eq’d mainly to take some lows out and change the timbre to differentiate it from the previous ones to keep variety/interest.
Again a little more reverb and a sample of wind/ room ambience as the impact fades out.
The next sample is a combination of one premade impact pitched to various octaves, eq’d and one panned left, one right and one centre,
followed by another pitched down and reversed impact leading into the next series of Impacts.
The initial kick is two stacked, again reverb, impact fx and a door creaking sample pitched up one octave, glass smash pitched down a few octaves.
Next I built slightly on the previous and did some automation of the kick using various times sequences of MMultibandRhythmizer with a preset I made.
The next is much the same as the first (No MMultibandRhythmizer) and I added some sound design stuff (various layered samples) I did to fit the bar using a Glitch Machines plugin called Polygon.
This was rendered for ease of use.
Then the next bar (just before the beats kick in) is another very similar to the intial series of impacts, being only one allowed to fade and some more samples made using Polygon.

The beats are an another process to a degree. As this took sometime, I will conclude this as part one and continue part two to see the rest of the track out.
I must also add that as I have rendered some of the samples during the process, I may have missed some of the fx I used.
Most likely they were Glitch machines: Cataract, Fracure, Hysteresis yet there may be others.

To be continued…

Sure, happy to share. Lots of layers.

Holy cow! I love the result, sounds very coherent.Would never have guessed how you did it.

Holy cow! I love the result, sounds very coherent.Would never have guessed how you did it.

Thanks! I am still trying to figure out how to share the xrns. Even with rendering samples that contain plugins not native is problematic. Particularly early in the track, as there are a lot of samples that bleed into other patterns. I was also considering screenshots/video. Though not sure. There is a bit to dissect and it wouldn’t be the same as sharing the file. I will however, conclude my break down of process and a list of plugins used.

Hello!

Here’s my work:

https://soundcloud.com/mrkomu/freedom

Edit - Xrns: http://forum.renoise.com/index.php/files/file/490-komu-freedom/

Thanks! I am still trying to figure out how to share the xrns. Even with rendering samples that contain plugins not native is problematic. Particularly early in the track, as there are a lot of samples that bleed into other patterns. I was also considering screenshots/video. Though not sure. There is a bit to dissect and it wouldn’t be the same as sharing the file. I will however, conclude my break down of process and a list of plugins used.

Well, we could learn a lot even if the xrns uses external plugins. The sound design is outstanding!

Well, we could learn a lot even if the xrns uses external plugins. The sound design is outstanding!

Thanks so much! To be honest, I am incredibly grateful and a little taken aback by such interest. I consider myself a bit of a renoob, having only used renoise for about a year now and feel their is still so.much to unlock/explore. I have had lots of experience over the years with music, though the sound design I am implementing started a little after getting renoise. So you do me great honor and suggesting learning from me, I take as a great compliment, so Thankyou! To clarify, I can render plugins no problem, it is more so the samples that extend past one pattern. I suppose I could render these ones as stems so to speak and drop them back in?

https://soundcloud.com/daemonarmada/roy-orbison-in-dreams-mb9-remix

Here we go, download link and Soundcloud link with downloadable permission.

http://forum.renoise.com/index.php/files/file/491-security-deposit-mb9/

https://soundcloud.com/theftofcarbon/security-deposit