Need Help With Making A Reece


(ToybOx) #1

ive been trying to make a specific reece sound now for a while and i havnt managed to get the sound i want.could anyone offer some advice??i realisei have to have two sawtooth osc and one detuned by around 10-25 cents…but for some reason i can never get the exact sound i want.the sound im looking for can be heard here: http://www.youtube.com/watch?v=hhC9rE2y_MY it is the bass sound that starts at 32 seconds.the main problem im having is phasing.it just seems to phase too much when i compare it with this,so the bass doesnt have that solidness too it.i think i remember someone on a random forum sayin back in the day they used to stretch out a 909 kik,to make this king of pad.


Renoise Dubstep Producers
(dblue) #2

I can do you one better. Here’s the actual bass sound used in that song: http://illformed.org/temp/Bass-Jungle.xrni

Definitely a classic sound. I can’t remember where I first got this one from, but I’ve had it for years, and it’s been used in a lot of jungle, garage, etc.


(ToybOx) #3

u my friend are a saint.this is it alright,but at the same time i would love to know how to synthesize it!!look like a sin with a saw??im not sure,i just cant get it right…


(Fullofkittens) #4

It’s actually a pulse wave with a shitload of pwm, and the filter turned way down. It’s a preset on an Alpha Juno 2.


(ToybOx) #5

is there a vst??


(Fullofkittens) #6

I’m not the guy to ask about that, but if you guys want I can make a xrni without the filter turned down and some more samples.


(ToybOx) #7

ye man that would sweet.thnx a lot bro


(dblue) #8

If you have Arguru Voyager then here’s a patch I made that gets pretty close to that sound. I made it a while ago and just tweaked it a little bit now. It’s not totally perfect, but maybe it’ll work out.

http://illformed.org/temp/Voyager-Bass-Jungle.xrni

I think I’ll try to improve it a bit later, cause I do love that original sound. Most of the time I just use the sample to be honest.


(Last & Least) #9

can’t you just use the chip square and a low pass? and some eq obviously…


(ToybOx) #10

nope


(Fullofkittens) #11

AlphaJuno2_Reece_Lowpass.xrni

AlphaJuno2_Reece_Brilliant.xrni


(ToybOx) #12

cheers


(dblue) #13

Looovely :)


(dfast) #14

Ah, I’ve got the sample as well + a few variations. First time I noticed the sample was in a dnb track by a tracker called Dead Style aka Klikka Tulling aka Mr Gosh aka …

Oh the memories.

Nice instruments btw, cheers Fullofkittens!


(speeeh) #15

Indeed !

I tried to reproduce this kind of “simple” lowpassed reece in z3ta, but if I just lowpass a basic reece then it sounds like it’s too phased and resonant, not clean at all.

This “AlphaJuno2_Reece_Lowpass.xrni” sounds perfect to my ears. Someone can try to explain exactly how it can be done in any synth ?


(migloJE) #16

very simple

i renoise sample editor create new soun
draw a saw wave.
copy as many copies to other instrument slots as you like
on each instrument change a pitch beatween -100 and +100 finetune values on each sample diferent…
then add those samples in one track and render as single sound, add filters distortions and you have it…

hope i made my self clear, probobly i could make some litlle tutorianl on that…


(martyfmelb) #17

Try this DSP chain on chipSine.xrni:

<?xml version="1.0" encoding="UTF-8"?>  
<FilterDeviceChainClipboard doc_version="0">  
 <DeviceContainerSlot type="SequencerTrackDeviceChain">  
 <Devices>  
 <SequencerTrackDevice type="SequencerTrackDevice">  
 <IsActive>true</IsActive>  
 <IsSelected>false</IsSelected>  
 <SelectedPresetName>Init</SelectedPresetName>  
 <SelectedPresetIsModified>true</SelectedPresetIsModified>  
 <IsMaximized>true</IsMaximized>  
 <Panning>  
 <Value>0.5</Value>  
 <Visualization>Device only</Visualization>  
 </Panning>  
 <Volume>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </Volume>  
 <Surround>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </Surround>  
 <PostPanning>  
 <Value>0.5</Value>  
 <Visualization>Device only</Visualization>  
 </PostPanning>  
 <PostVolume>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </PostVolume>  
 </SequencerTrackDevice>  
 <LfoDevice type="LfoDevice">  
 <IsActive>true</IsActive>  
 <IsSelected>true</IsSelected>  
 <SelectedPresetName>Init</SelectedPresetName>  
 <SelectedPresetIsModified>true</SelectedPresetIsModified>  
 <IsMaximized>true</IsMaximized>  
 <DestTrack>  
 <Value>-1</Value>  
 <Visualization>Device only</Visualization>  
 </DestTrack>  
 <DestEffect>  
 <Value>2</Value>  
 <Visualization>Device only</Visualization>  
 </DestEffect>  
 <DestParameter>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </DestParameter>  
 <Amplitude>  
 <Value>0.21296297013759613</Value>  
 <Visualization>Device only</Visualization>  
 </Amplitude>  
 <Offset>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </Offset>  
 <Frequency>  
 <Value>1.8750001192092896</Value>  
 <Visualization>Device only</Visualization>  
 </Frequency>  
 <Type>  
 <Value>4</Value>  
 <Visualization>Device only</Visualization>  
 </Type>  
 <CustomEnvelope>  
 <PlayMode>Linear</PlayMode>  
 <Length>16</Length>  
 <ValueQuantum>0.0</ValueQuantum>  
 <Polarity>Unipolar</Polarity>  
 <Points>  
 <Point>0,1.0</Point>  
 <Point>2,0.0</Point>  
 <Point>4,1.0</Point>  
 <Point>6,0.0</Point>  
 <Point>8,1.0</Point>  
 <Point>10,0.0</Point>  
 <Point>12,1.0</Point>  
 <Point>14,0.0</Point>  
 <Point>15,0.5</Point>  
 <Point>16,1.0</Point>  
 <Point>17,1.0</Point>  
 </Points>  
 </CustomEnvelope>  
 <CustomEnvelopeOneShot>false</CustomEnvelopeOneShot>  
 </LfoDevice>  
 <DcOffsetDevice type="DcOffsetDevice">  
 <IsActive>true</IsActive>  
 <IsSelected>false</IsSelected>  
 <SelectedPresetName>Init</SelectedPresetName>  
 <SelectedPresetIsModified>true</SelectedPresetIsModified>  
 <IsMaximized>true</IsMaximized>  
 <DCOffset>  
 <Value>-4081.181640625</Value>  
 <Visualization>Device only</Visualization>  
 </DCOffset>  
 <AutoDC>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </AutoDC>  
 </DcOffsetDevice>  
 <Distortion2Device type="Distortion2Device">  
 <IsActive>true</IsActive>  
 <IsSelected>false</IsSelected>  
 <SelectedPresetName>Init</SelectedPresetName>  
 <SelectedPresetIsModified>true</SelectedPresetIsModified>  
 <IsMaximized>true</IsMaximized>  
 <Type>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </Type>  
 <Drive>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </Drive>  
 <Tone>  
 <Value>0.5</Value>  
 <Visualization>Device only</Visualization>  
 </Tone>  
 <WetOut>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </WetOut>  
 <DryOut>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </DryOut>  
 </Distortion2Device>  
 <Filter3Device type="Filter3Device">  
 <IsActive>true</IsActive>  
 <IsSelected>false</IsSelected>  
 <SelectedPresetName>Init</SelectedPresetName>  
 <SelectedPresetIsModified>true</SelectedPresetIsModified>  
 <IsMaximized>true</IsMaximized>  
 <Type>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </Type>  
 <Frequency>  
 <Value>0.13114753365516663</Value>  
 <Visualization>Device only</Visualization>  
 </Frequency>  
 <Q>  
 <Value>6.3114752769470215</Value>  
 <Visualization>Device only</Visualization>  
 </Q>  
 <Gain>  
 <Value>-60</Value>  
 <Visualization>Device only</Visualization>  
 </Gain>  
 <Inertia>  
 <Value>0.0078125</Value>  
 <Visualization>Device only</Visualization>  
 </Inertia>  
 <Model>24dB Moog</Model>  
 </Filter3Device>  
 <FlangerDevice type="FlangerDevice">  
 <IsActive>true</IsActive>  
 <IsSelected>false</IsSelected>  
 <SelectedPresetName>Init</SelectedPresetName>  
 <SelectedPresetIsModified>true</SelectedPresetIsModified>  
 <IsMaximized>true</IsMaximized>  
 <Amount>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </Amount>  
 <Rate>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </Rate>  
 <Amplitude>  
 <Value>0.029836064204573631</Value>  
 <Visualization>Device only</Visualization>  
 </Amplitude>  
 <FeedBack>  
 <Value>-0.53278690576553345</Value>  
 <Visualization>Device only</Visualization>  
 </FeedBack>  
 <Delay>  
 <Value>1.0</Value>  
 <Visualization>Device only</Visualization>  
 </Delay>  
 <Dephase>  
 <Value>3.1415927410125732</Value>  
 <Visualization>Device only</Visualization>  
 </Dephase>  
 <FilterType>  
 <Value>3</Value>  
 <Visualization>Device only</Visualization>  
 </FilterType>  
 <FilterFreq>  
 <Value>127</Value>  
 <Visualization>Device only</Visualization>  
 </FilterFreq>  
 <FilterResonance>  
 <Value>0.0</Value>  
 <Visualization>Device only</Visualization>  
 </FilterResonance>  
 </FlangerDevice>  
 </Devices>  
 </DeviceContainerSlot>  
</FilterDeviceChainClipboard>  

Any good to you guys? This is the renoise-DSP’s only version of the chain.

It sounds a little cleaner when I apply the “F Stereo Imager” or “Stereoizer” VST to it, with its bandwidth parameter set to about “300 cutting up”.

EDIT: Thanks to FullOfKittens for the breakdown of what a Reece is made of :)


(jahadu) #18

http://tonebytes.com/reese-machine

Check this out, its very nice!


(ToybOx) #19

i would buy it but it doesnt accept free email adresses,so fuck that…i have massive anyways


(speeeh) #20

Looks great. I’ll try the demo, cheers.