That would be a bit tricky with the current design.
There is several flaws with the current UI, and I think I will split the tool in two different parts: a “palette” window similar to the current one, but without the concept of slice; and an “editor” window, with some sort of step-sequencer for automation slices. That should allow more flexibility in the palette tool, and faster workflow with the editor.
I’ve uploaded a new version, which correct some minor bugs (hopefully including the one pointed by Jonas)
Yeas, that’s planned! There will be a section with multiply/divide/add/sub/humanize similar to the advanced pattern editor panel.
You mean scaling a repeated shape so that it “fade in” or “fade out” ? It could be implemented either as an operator (like the randomize function), or as an option before inserting shapes. Not sure which one is better…
Yes, that’s a great idea, but I’ll have to figure a GUI for this… You have to select two shapes (one before the note and one after), this would probably be in a separate window.
Why 2 shapes? Can’t the selected shape be triggered at every note event present in the pattern editor track? Either scaled to fit until the next event or simply triggered as configured in the current gui (lines/slice + multiplier setting). Meaning, if the resulting shape of the setting would overlap a note event, it’d get cut off and start a new .
10 million bonus points if this ever sees the light , if not it is pretty wicked already and I like what you’re planning with the multiply/divide/add/sub/humanize stuff!