Hello masters of the keyboard! I rewrote this tool to allow for more complex behaviours and commands. See the top post here for more details.
In short you can now search all available commands and have palettes for listing tracks, samples, instruments, devices or sections in a song, as well as new commands for managing dsp devices, views, renaming things and so on. Overall it now functions much more like a command palette that one would find in a code editor while also keeping the workflow from the previous version.
As every command has to be implemented in the tool there are still many things not accessible via the palette. If you want to do something that isn’t available please comment it and I’ll try including it in a future update.
thanks @unless ! Just registered in the forum to discuss about this.
Do you think a more future-full command palette would be possible to implement though? Meaning:
list all commands that are available to key bindings
show key binding (if there’s one) next to the command name
One of the conveniences of a command palette is the ability to run a command even if you don’t remember it’s binding. Also, you can quickly remember its key binding. Right now is quite cumbersome to go to preferences > keys > …
I’ve just taken a brief look through the api docs & it seems that it’s not doable.
If so, has something like this been mentioned as a feature request?
Unfortunately what you ask is not doable with the current API, every command has to be essentially reimplemented.
Key-bindings themselves and names of built-in commands are possible to get as you can parse the bindings file, there was a tool that did this (it didn’t execute commands, just listed them with the bindings) but I can’t find it now.
Fixing errors reported here: deselection and crashes related to trying to select non-existent stuff, for example samples when no samples exists in the instrument.
This is really good!
I am getting much faster with it, loving it. It gives me a vim feel
Would it be possible to give focus to the renaming popup when entering them?
Currently the focus is back to the editor and it slow down the process a bit, forcing to use mouse and also adding mistakes sometimes.
The palette itself gets the focus.
So let’s say I open the palette with a shortcut, then type in ni<enter> (rename instrument), the popup for renaming opens up with the text highlighted as if pressing a key would modify it, however the focus is back to the editor and as soon as I press a key for the new name the editor receives it.
I hope that makes sense.
I see, thanks for the report. Once I have a bit of time I’ll make a test tool with just a text window to see if it’s something about the tool or something specific to the fairly new Mac port of Renoise.
In the meantime if anyone else could tell me how this behaves on their setup it would be useful to narrow it down.
elseif msg.type == "finish" then
-- set callback to execute command after dialog is closed
o.callback = function(exit_code, m, o)
local command = m.list[m.selected]
-- print(m.initial)
local result = command.run(song, m.argument, m.initial)
if m.argument ~= nil then
command.finish(renoise.song(), m.argument, m)
table.insert(m.history, 1, command_call(command.alias, m.argument))
else
if command.type == "action" or command.type == "string" then
command.finish(renoise.song(), nil, m)
remember(command.alias, nil)
end
end
end
return CommandExitCode.SUCCESS
elseif msg.type == "crawl_history" then
The command execution logic has been moved into the handly callback you provided. This callback is invoked after the command palette is closed (I can’t remember how much of this i added, will consolidate into a PR when I have time)
lui.lua:
o.process = function(m, msg, o)
local exit_code = o.update(m, msg, o)
if exit_code == CommandExitCode.CONTINUE then
o.render(m)
else
if o.window.visible then
o.window:close()
end
if o.callback then
o.callback(exit_code, o.model, o)
end
EDIT: This tool is making me enjoy renoise a whole not more, especially now I have a handle on the code. I’ve added a “new sample” command and my next goal is to add a palette similar to the DSP/fx parameter palette for sample properties and modulation sets.
Merging the fixes provided by @muximori to handle secondary popups not receiving focus on Mac.
While the fixes are simple and make complete sense from the code, unfortunately I don’t have access to a Mac to actually verify they work as intended (on Linux both the previous and post-fix versions work fine for me).
@neutron hopefully this will solve the problems you’ve reported previously!
Thanks again, your commits are merged now, I also added you in the readme and a GPL license file to make the legalities of code contributions clear for the future.
Unloading a plugin makes sense, haven’t thought about that, but maybe it should be a separate command?
Being able to set samples and their properties would be handy as well.