I’ve tried to build it to get immediately out of the way when you press a key combination. It will read all alphanumeric input and backspace as input to the search. Escape will clear the search; hit it again to close the dialog. Any other key combination entered will immediately close the dialog and pass directly to Renoise.
This tool will read your KeyBindings.xml file, which is outside of the Tools folder. Some people might argue that it’s bad design to leave the sandbox, but it’s the only way this tool will work, since there’s no other way I know to interrogate bindings via the API. Check out the source code to see that it’s only read, never written.
You can bind your own shortcut to open the speed bar. I’m on a mac, and I’ve bound it to Option + spacebar - super easy, and super fast
A future version might only show shortcuts relevant to the context of your Renoise session (i.e. if you’re in the Pattern editor you’d only see Global and Pattern Editor shortcuts), but for now you get everything.
There’s just no way to do that via the API. Plus, any tools you have implement their actions in their own ways, and there’s no way to fire them all. I looked at creating a table of things that are possible via the API and firing those actions when you select the matching item in a list, but that just seemed awful. Only a few things would work that way, and the rest of the things wouldn’t.
Anyway, it works for me because I tend to remember the shortcuts, and hitting a shortcut after you find it fires it right back into Renoise and does the thing you want it to anyway. For me, I’d rather hit a single keyboard chord (abc keyboard) than have to hit the down arrow six times to get to the action I want to fire. But that’s me.
Plus, the things I find myself searching for I end up learning by muscle memory, without having to check the keybindings, so win-win.