If you now set the integer of manufacturer, type and subtype to 0, Renoise will again read the .aupreset. But I don’t know what then will happen on song save/next song load. Also seems to be a way to completely mess up data…
… So since Renoise isn’t able to detect the manufacturer info of each audiounit, those above described constant multiple re-scans of plugins maybe could be related?
Man, I’ve been trying to work on releasing an LP for awhile, but half my songs are broken now because the patches I made aren’t loaded on ALL U-He synths within Renoise! T_T I’m on High Sierra and use the APFS. My presets seem load fine in songs that use the Aalto, Helm, Enzyme, Poison-202, and Sunrizer plugins… But my Hive and Repro-1/5 synths are kaput…
The vendor/type/subtype getter needs to be fixed, and then also please a patch that allows to load songs where it is already set to 0 inside (saved with 10.13), else a lot of annoying, manual song.xml patching will be necessary.
Man, I’ve been trying to work on releasing an LP for awhile, but half my songs are broken now because the patches I made aren’t loaded on ALL U-He synths within Renoise! T_T I’m on High Sierra and use the APFS. My presets seem load fine in songs that use the Aalto, Helm, Enzyme, Poison-202, and Sunrizer plugins… But my Hive and Repro-1/5 synths are kaput…
yep my Diva patches aren’t recalling on load on H.Sierra
boonier: I now around-worked most of my projects. Only works if you still have 10.12 installation, too:
Boot up 10.12, load the song, save all audiounit’s presets in .aupreset format within Renoise, save it to the song dir (don’t forget AU instruments, too, and look into renoise instrument fx sections)
Boot up 10.13, open the preset files in a text editor, set manufacturer, type and subtype to 0, save the preset to a new file, like “xx1013.preset”
Load Renoise, load the faulty song. Now load all fixed preset files into the respective plugins.
Bonus ideas:
Keep the original presets (saved in 10.12), in case Renoise will be fixed and then the modified presets won’t work anymore :3
Replace as many AUs with their VST versions, using the plugin’s preset mechanism, in case, there is any
Some plugins won’t evenwork with this workaround. This will be the case then after reloading your fixed project once. e.g. Zebra2 au doesn’t work here
Thanks @ffx for that. Lots of ideas there. I was thinking of migrating to the VST versions where possible. It’s a bit of a faff though innit?
I was relatively ambivalent about the pace of updates Renoise was getting, but this throws me a bone to get frustrated about. 10.13 should be supported at the very least as it’s 15 month since release! (according to Wikipedia).
Lately, and separately, I’ve come to think that using VST versions for everything is more stable anyway when using multiple DAW environments. Reaper tends to prefer VST over AU given that it’s own stock dsp effects are VST. Perhaps it’s an article I read that most plugins are written for VST, and the AU is wrapped around it afterward.
Some issues for UHE plugins in High Sierra with the new APFS file systems have been sorted out by UHE already. Have you guys tried updating your UHE plugins? See http://flyvatüt.de/news/ (macOS High Sierra (10.13) compatibility)
I never could replicate any of those issues here, but I also didn’t tried the new APFS. Maybe that’s what’s breaking things in some plugins?
I have all U-HE plugins up to date, yes. Did you try my suggestion with ambience? The main problem here is that AUs are saved all like described above, only in Renoise. Because it is saved with 0s, Renoise also expects 0s everywhere while loading. I can replicate this on 10.13.6 and 10.13.4.
Also, did you try this with the available 3.1.1 build? Maybe you already fixed it by updating audiounit sdk or so, without realizing? Just an idea.
FYI regarding APFS, only the preset browser was unsorted with APFS, but Zebra still worked, but it was already fixed. The only weird APFS thing I could imagine in Renoise currently is this: Weird lua table order bug (APFS related)? Bug in my code?
Oh btw., here mostly all audiounit effects are affected, Renoise only.