i think the “pre-delay” Dsil means is when the delay/reverb decay is played backwards leading into the sample. i usually do it the way he does it too ( don’t think you could make a live effect that does it). “pre-delay” in mpReverb is just spacializing bounce it doesn’t do the same thing.
Reverb “pre-delay” is actually the time between when the sound is played and when the reverb starts, what you are describing is a frequently used effect in modern music.
A real reverb pre delay would look like this:
It’s difficult to describe but if you imagine dropping a slab of lead on the floor of a cathedral, there will be a very short period of silence until you hear the reverberation start, most high quality reverb FX will have this pre-delay effect built in.
I find for this sort of effect that around 3000ms of a fairly bright sounding reverb does the trick. Also, a fairly mono-ish reverb gives a little more focus on the sucking effect.
I’m a fan of EpicVerb - you can really get into tweaking that thing to get a very workable reaction and colour. Use those filters and EQ! If you don’t have something fancy like EpicVerb put HPF and LPF and EQ before the reverb in the send channel. You might have to add a bit more length and gain to the wet, but it’s well worth it.
All you have to do to make things easier is to sample your reverse-reverb separately, 100% wet and without the original signal. Sample/cut it to the lenght of full beats afterwards. That’s easier to set it at the right position within the pattern. To do so and make it even easier just use the direct rendering function in renoise (alt - strg - shift - r), after you marked the tracks and lenght within the pattern.
Let’s say you marked and sampled 8 beats of reverb. A sampled reverse reverb with a lenght of 8 beats logically kicks in 8 beats before the original sample. Put it that way into your pattern and things will be easy. It doesn’t matter if there is a second of silence in the beginning of your reversed reverb sample or not. Do NOT cut it, at least unless you know how many beats you’re cutting off. The point is the lenght of the sample, less of the reverb itself.
Btw for reversed reverb it’s a good idea to do some heavy compression and maximizing on the sample. Try to get your sample as loud and dense as possible, over its whole length. This makes it easier to control its volume in the mix afterwards, with volume automation for example.
AUM Reverb by AUM (@KVRAudio Product Listing): AUM Reverb is a reverse-style reverb effect, featuring a unique real-time sampling algorithm. The Algorithm is able to simultaneously sample and playback audio in real-time, while reversing and applying...