Random value when triggering an instrument.
I often find that I would like to have a small random value when I trigger a instrument or sample.
It could be a random amount of filtering. So that every time the instrument is played it sounds a little different. Making the music live up.
With the lfo there is a random value, but I can not find a way to only affect the startvalue of a filter.
If I put it on a filter the filter starts to jump around and if I make it a one shot lfo, it will allways trigger from the same starting point?