Stuff we actually need :(

For me, it would really love to have some sort of dedicated FM device to run the samples through. Not necessarily as a part of a sampler, but a native device like the RingMod would be nice. That would give us yet another plugin that we wouldn’t have to use as VST or AU. Looking at the 2020 Semi-Modular Beat Machine as an example.

It would also be nice to have one built into the sampler to turn our basic wave-shapes (or otherwise) into FM synths in their own right. I’m able to work around this by creating FM waveforms and use them, but when it comes down to modulation possibilities over time, it would be nice to have something else besides the volume/pitch/filter to be modulated. A second timbral modulation, essentially.

Also, a granular module or granular capabilities within the sampler… That would be fantastic. I’d love to be able to do all of my modulation in the box.

2 Likes

I second FM device proposal. I have fun with clipping and folding distortion, but it’s not the same that playing with several waveforms.

1 Like

besides the features i asked here in the past like

  • audio tracks
  • parallel processing in a rack device !

i want to add

  • redesigned browser make it more open the ability to add unlimited custom locations like all major daws support today
  • also make all the main areas detachable i have two 27’’ monitors now and i like to have the 2nd monitor with the mixer view permanently to quickly mix volumes and visualize levels etc

if its not much to ask :slight_smile:

1 Like

Now that it looks like we’ll see a Renoise update (yay), I’m hoping this is the thread that might get noticed for features, etc.

I’d like to see

  • audio tracks
  • full remapping of shortcuts, including core input (notes, etc)
  • VST browser showing on disk file hierarchy
  • better support for routing audio to external effects (it’s been a while since I’ve tried this, I can’t recall if it was do-able at all, or just limited to just a stereo pair from my ASIO device)

I assume that taktik has a pretty good idea what is going into the next version already, so i think it’s best to sit down and wait for the release and look at what it brings before making new suggestions. Poor guy couldn’t possibly handle all the suggestions spewed out on this forum, so i don’t really think these suggestions, that mostly has been suggested several times already, makes it any easier for the team to navigate.
Everyone wants to be heard and have their wishes fulfilled, but that is not going to happen and you should not expect it either.
Chill down, have a beer or 3 and before you know it things will happen in the backstage. :beers:

3 Likes

i guess whats left its to start a new ! ! “”“guess the feature thread”"" so people can guess which features are going to be included ! :slight_smile:

:joy:

2 Likes

Givez me feazures:

4 Likes

Yup. Exactly.

Also, right now it’s just me developing for Renoise. Don’t expect any miracles from us please. I’ve got a family and other projects that I’m taking care of as well and same is true for the other Renoise team members. The release will take some time, but it’s on it’s way…

The update, as it’s planed now, basically will just be about fixing a few pending bugs, “modernizing” a few things here and there and hopefully adding a few little new features here and there. As usual we’re the lack of ideas for new features isn’t the bottleneck, but realizing them is. We’ll simply do what can be done in a decent amount of time.

17 Likes

yeah you are rght my dear the renoise Stevenson come in compression device

i just want the Mixer EQ mid parameter to go all the way to like 22 kHz. :frowning: would help a lot in editing treble issues

Just a few very simple small things,

  1. A toggle on/off button in sample properties (for pad drummers triggering loops to drum over).

2.In sampler - modulation - LFO, add sync to lines and ticks…currently you can sync to milliseconds and beats only.

3.Update the pattern effect commands which do not yet cycle in time with the songs ticks per line and BPM ( vibrato, tremelo, autopan ).

4.In sampler modulation pitch envelope, one octave is marked as 1000, shouldnt it be 1200? Maybe I am wrong on this one, I thought it should be 100 cents per semitone. I guess if you bring ‘pitch range’ down to 10 semitones that way makes sense.

  1. In ‘Global Groove’ the sliders reach 100% when the actual groove might actually be maximum 75% or 66%.

Vowel filter

Sample and Hold

Do you mean as separate devices? I know the sampler has both of those built in. The LFO is also a separate device and it has as the random mode, which is about as close as you’re going to get to a S&H. It is a random-value square wave; as in random +/- values. If you want to also randomize the timing, hook up another LFO to the first LFO, and have the auxiliary LFO modulate the timing with the same random setting. Set values to taste. As far as lag/slew, I don’t know how to make those happen, but there may be a way. You can even make a Doofer out of them to get that as an all-in-one device.

Vowel filters are available in the modulation devices (Chorus/Flanger/Phaser). If you want to use them separately, you can just turn the effect level down on the modulation portion. So, turn off the Chorus/Flanger/Phaser, but use the various filters.

Thanks. I hadnt spotted that vowel filter inside chorus and flanger. Nice

Anytime! Just about any effect outside of very specific granular/spectral/FM stuff can be done within Renoise, it’s all kinda hidden away somewhere. Another thing that really made Renoise even better was un-hiding the deprecated effects. There’s some real treats hidden within.

https://www.renoise.com/tools/native-dsp-context-menu

A veritable boat-load of older effects that are sometimes very handy. Different filters, different distortions, reverbs, etc. Just amazing that it wasn’t included outright.

I’d like the ability to change the pan law like I can in Reaper. An AU fix for Mac is needed, but I’m sure that’s already been fixed for the next update. One thing that has always bothered me, and this just might be me simply not knowing how to do this, but when I have muted tracks and then solo to unsolo another track, everything that was muted before soloing a specific track becomes unmuted once I unsolo the track. I assume this is user error, but I don’t know how to keep muted tracks muted after unsoloing something. If that is just by design, that should be changed.

You have this option on ‘Solo’ in the preferences Misc section? Preferences - Renoise User Manual

  • Solo mode (right click):
  • Mute Others: Solo-ing a track will cause all other tracks to be muted. Unsolo-ing will unmute all other tracks.
  • Solo: Solo-ing and unsolo-ing track will retain the mute states of all other tracks.
2 Likes

Thanks, man.

Some sort of plugin instrument container seems needed. Being able to setup keyzones on various plugins and what not for doing things like creating drum kits or just multi vst instruments in general.

1 Like

Wet/dry option for every insert plugin, Renoise and third-party, just a default option on all plugins. Give the ability to automate it as well.

2 Likes