Hello fellow renoisers!
Some time ago, I’ve derived a funky little formula. I want to share it with you now, as I found it immensely useful for doing sound design in renoise (or maybe even other synths as the principle is rather general).
17.31234049066756091*math.log(x)
“x” is the number of a harmonic, the multiplier to the base frequency of any note. The output will be the note offset in semitones from any base note, that defines a tuning to that harmonic. It will often result in fractional numbers - so it is targetting a “note” that lies between the usual tunings applied to keys in the equal temperament scale. You can also input fractional numbers for “x”, so “0.5” will be the first subharmonic (down one octave) or “1.5” a perfect natural fifth which will be different (no beating…) from a fifth reached by transposing up 7 semitones…
So it will often result in a fractional number, so a tuning between the standard scale keys. In renoise you can take account to those fractions by using fine tunings, like the cent tunings, or better: the pitch modulation in the modulation sets.
let’s do it for harmonic 3 and 5 which are especially useful for making a deep bass frequency sound more hollow. Let’s assume the pitch modulation is set to a range of 96 semitones
>>> print (17.31234049066756091*math.log(3))
19.019550008654
>>> print (17.31234049066756091*math.log(5))
27.863137138648
>>> print (17.31234049066756091*math.log(3)/96)
0.19812031259014
>>> print (17.31234049066756091*math.log(5)/96)
0.29024101186092
As you see, you will need to add “0.19812031259014” to tune to the 3rd harmonic, and “0.29024101186092” for the 5th harmonic. Try it with three sine waves tuned to the same frequency, one unchanged and the other two with these offsets - and watch the mix of all three becoming similar to a squarewave in a scope…
For tuning using semitones/cents, you would tune for the 3rd harmonic 19 semitones up, and “0.019550008654*128” = 2.502401108 cents. Renoise will only allow you to tune up 2 or 3 cents, both not perfectly aligning the harmonic. Be aware that the factor 128 is only for renoise, most other programs will use the factor 100, for 100 cents per semitone.
Here be some epic table for the offsets of the first 64 natural harmonics:
harmonic imperfect renoise tuning
"perfect" offset
2 - 12.0000000000000 - tune: 12 + 0 Rc
3 - 19.0195500086539 - tune: 19 + 3 Rc
4 - 24.0000000000000 - tune: 24 + 0 Rc
5 - 27.8631371386483 - tune: 28 -18 Rc
6 - 31.0195500086539 - tune: 31 + 3 Rc
7 - 33.6882590646913 - tune: 34 -40 Rc
8 - 36.0000000000000 - tune: 36 + 0 Rc
9 - 38.0391000173078 - tune: 38 + 5 Rc
10 - 39.8631371386484 - tune: 40 -18 Rc
11 - 41.5131794236476 - tune: 42 -62 Rc
12 - 43.0195500086539 - tune: 43 + 3 Rc
13 - 44.4052766176931 - tune: 44 +52 Rc
14 - 45.6882590646913 - tune: 46 -40 Rc
15 - 46.8826871473022 - tune: 47 -15 Rc
16 - 48.0000000000000 - tune: 48 + 0 Rc
17 - 49.0495540950041 - tune: 49 + 6 Rc
18 - 50.0391000173078 - tune: 50 + 5 Rc
19 - 50.9751301613230 - tune: 51 - 3 Rc
20 - 51.8631371386483 - tune: 52 -18 Rc
21 - 52.7078090733451 - tune: 53 -37 Rc
22 - 53.5131794236476 - tune: 54 -62 Rc
23 - 54.2827434726842 - tune: 54 +36 Rc
24 - 55.0195500086539 - tune: 55 + 3 Rc
25 - 55.7262742772967 - tune: 56 -35 Rc
26 - 56.4052766176931 - tune: 56 +52 Rc
27 - 57.0586500259616 - tune: 57 + 8 Rc
28 - 57.6882590646913 - tune: 58 -40 Rc
29 - 58.2957719415309 - tune: 58 +38 Rc
30 - 58.8826871473022 - tune: 59 -15 Rc
31 - 59.4503557246425 - tune: 59 +58 Rc
32 - 60.0000000000000 - tune: 60 + 0 Rc
33 - 60.5327294323014 - tune: 61 -60 Rc
34 - 61.0495540950041 - tune: 61 + 6 Rc
35 - 61.5513962033396 - tune: 62 -57 Rc
36 - 62.0391000173078 - tune: 62 + 5 Rc
37 - 62.5134403875474 - tune: 63 -62 Rc
38 - 62.9751301613230 - tune: 63 - 3 Rc
39 - 63.4248266263470 - tune: 63 +54 Rc
40 - 63.8631371386484 - tune: 64 -18 Rc
41 - 64.2906240554170 - tune: 64 +37 Rc
42 - 64.7078090733451 - tune: 65 -37 Rc
43 - 65.1151770564252 - tune: 65 +15 Rc
44 - 65.5131794236476 - tune: 66 -62 Rc
45 - 65.9022371559561 - tune: 66 -13 Rc
46 - 66.2827434726842 - tune: 66 +36 Rc
47 - 66.6550662201317 - tune: 67 -44 Rc
48 - 67.0195500086539 - tune: 67 + 3 Rc
49 - 67.3765181293825 - tune: 67 +48 Rc
50 - 67.7262742772967 - tune: 68 -35 Rc
51 - 68.0691041036579 - tune: 68 + 9 Rc
52 - 68.4052766176931 - tune: 68 +52 Rc
53 - 68.7350454547584 - tune: 69 -34 Rc
54 - 69.0586500259616 - tune: 69 + 8 Rc
55 - 69.3763165622959 - tune: 69 +48 Rc
56 - 69.6882590646913 - tune: 70 -40 Rc
57 - 69.9946801699769 - tune: 70 - 1 Rc
58 - 70.2957719415309 - tune: 70 +38 Rc
59 - 70.5917165923421 - tune: 71 -52 Rc
60 - 70.8826871473022 - tune: 71 -15 Rc
61 - 71.1688480507546 - tune: 71 +22 Rc
62 - 71.4503557246425 - tune: 71 +58 Rc
63 - 71.7273590819990 - tune: 72 -35 Rc
64 - 72.0000000000000 - tune: 72 + 0 Rc
As a demonstration I will add a renoise 3.1 instrument, that uses the principle to tune 12 sine waves in additive synthesis (renoise instruments have a limit of 12 voices per note, sad…), one as the fundamental and 11 of them as its harmonics. If you move the first macro, it scans though the harmonics, always mixing ~ 3 of them - it will sound like an impossible bandpass filter, although no filtering is involved in shaping the sound this way - only the gain of each harmonic is modulated to create the sweeps.
Play with the math in action - look at the macros to have some fun…