So I’ve been using Renoise for a few months now, I’ve recently started to implement destructive rendering to my workflow but to my surprise the DSP rendering on Renoise is quite weird. I don’t know if I’m doing something I shouldn’t but everytime I render track DSP or sample DSP it sound totally different from the live processing/playback. I made two projects exemplifying my problem:
(sorry for the external link but I wasn’t able to directly upload them here)
I’m quite disappointed about it, maybe I’m just too dumb. But here some observations about the projects:
1 - The pattern rendering (ctrl+shift+r) works fine, no audible difference from the live playback.
2 - Needless to say but I used exactly the same plugins with the exact same settings in every case.
3 - I left spare clean samples in the projects in case anyone feels like testing this themselves
4 - My samplerate is set to 48khz.
Can anyone help me on this? I’d highly appreciate any insight on how to make the DSP FX processing (both track and sample) work properly.