The only thing I want to see on renoise is a good piano roll.
In my dreams it will be integrated like this :
Small button near the name of the track ( " track 1", “track 2” etc)
Clicking on it change the color of column of the track, ( by becoming greyed for exemple) and you can’t write note on it.
But a floating window with a piano roll appears. And you’ll be able to composing on it with your mouse and change the scall by a tierce scall. ( en français : changer la grille par une grille tertiaire)
Why it will be awesome?
Sometime when you compose you need to have triolet. You can do it in renoise by composing in 24 lines per beat but, when you have very small notes you are blocked. Yes you can compose in 48lines per beat but it’s not confortable.
Is my odd English is understandable?
For the moment I use renoise redux with ableton but it’s not perfect because ableton has no integretead features like " signal follower" “lfo” aplliable to vst. And this feature is for me one of the best in renoise!
And to be fair I don’t like ableton, FL studio and other corporate daw. I prefer the intimacy of renoise and his unique comminities
Note : the piano roll will work by pattern like the automation window.
My workflow : with renoise redux to make drums but I use ableton to compose melodies because the triplet option.
One last thing I dream is to select the part of pattern I want to repeat. Renoise has alway this feature I know, but one you compose in 7/8, 5/4 you are blocked
Can you tell if what I say is understandable? I learned English with video games so here it is
I’m pretty happy with Renoise as is. I would love to see loop point automation and granular, but that is just wishful thinking and not really necessary. But I am starting to hop on the Renoise needs VST3 support bandwagon as I’ve seen some plugins lately I wanted to try that are vst3 only and it’s likely to become more of a trend as time goes on so to future proof Renoise for longer I think it’s an inevitable step.
I will both agree and disagree with you - I agree that we could definitely use more loop-point automation and granular effects. I will disagree that it’s not really necessary… only because I am a fan of both effects I spend much of my time in Renoise working at microsound levels of both sound generation and composition technique. To me, a native form of this sort of audio manipulation is a necessity. Not via VST/AU, but built-in.
My reasoning is this: Renoise is quite possibly one of the most unique forms of tracker-based sequencing. This sequencer is nearly as customizable (within its limits) as Pure Data/Max MSP. The base user can quickly make simple music (boom boom/beats/chiptune) in any variety of formats, while composition can now become so variable and the sample manipulation is really advanced that composition can be flexible. There are only a few things the sampler cannot do (yet), and I dream of the day that the more esoteric forms of sample manipulation become standardized in Renoise.
One big reason is cost. Renoise is so affordable in comparison to most DAWs. The next reason is that it’s actually easy to use, being text/grid-based. The end user doesn’t need music theory training to create unique music.
Anyway, loop-point automation and granular effects are necessary for greater musical output, in my opinion. Blah blah blah, I’m on repeat now now now now now now now
I don’t class them as an absolute necessity because plugins can technically fill that gap, but it’s cumbersome. I completely agree that Renoise/Redux is practically begging for granular - it’s the logical evolution. I imagine a lot of the groundwork for granular synthesis would already be set up within the framework of Renoise’s sampler but of course I have absolutely no idea how big a job it would be to implement.
maybe a way for instruments with sample fx chains and modulation sets to be playable in multiple different tracks. I know there is track routing already but it would be cool to just place hihats in one tracks, kick drum in another, snare in another, despite them all being from one drumkit instrument in which each sample has its own fx chain and modulation set.
an option for rendered slices to be labelled in decimal (because after slicing if you move them into a folder they will be ordered already, you wont have to relabel in decimal)
maybe extra space in keyzones, extra octaves, not for playing but just for moving samples around in when you have more than 120 and you want to try them all out. its easier to test samples in keyzones than it is by hearing preview in disk browser, you can hear how they sound as part of a beat more easily. like an artboard in illustrator…its not part of the canvas, but you place things there prepare them before bringing them in…trying them out, maybe moving them out again. If there was extra space to quickly try out a ‘chunk’ of 25 different hihats and pick the best one for the kit, its easier once they already in keyzones, than it is by sample preview. sampled drum machines may have over 1500 samples total, sometimes cutting up a break you end up with more than 120 samples…its easier to just move around large chunks of hihats, kicks etc in keyzones choosing best one for kit, than to test them one by one by sample preview in disk browser alone
either that or maybe a way to place a whole folder of samples on one key in keyzones then scroll through them. For example, you may have a folder with 1000 hihats, another with 1000 snares and so on…if you could do a basic drumkit layout and afterwards just scroll through all the different hihats, snares or whatever while keeping the drumkit layout you like, without having to bring them into keyzones from the disk browser or preview them in disk browser. Then make the final choice and save the kit…because there will not be enough ram to hold 1000 samples per key to scroll through whenever you like, all im saying is while you choose, while your setting up a kit.