What feature are you hoping for in upcoming Renoise releases?

Ah, forgive my confusion. I suppose this should allow you to configure several entries in “Preferences/Audio/In device”, with In device 1, In device 2, In device 3, In device 4… and also adapt the “Sample Recorder” tool, to be able to route each entry to a specific track.

I think this feature can only be available under the hood of Renoise, modifying what was described above. Not even the API for Lua tools has access to this.

It is a workaround, but how about putting a vst recording plugin on any track which you want to have recorded? Something like Voxengo’s free recording plugin (Voxengo Recorder - Audio Track/Bus Recording/Routing Plugin VST).
image

Hopefully there is a way to midi trigger and midi stop the start button from within Renoise so you can automate & sync the process across tracks. I’ve used the free recorder from anarchy software in the past which also might work, but can’t find a dl link real quick.
Sound Recorder (https://www.kvraudio.com/product/sound-recorder-by-anarchy-sound-software)

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A pattern command for ‘highlight lines’ or at least some way of automating them

Not sure if i just missed it so far and it already works but when using vst instruments and wanting to automate parameters to just have some kind of “learn” functionality so i can just click on the knob or parameter i want to automate and not have to search for it in the endless list of possible parameters to automate. kinda like in fl studio.

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Automation ‘Search’ tool can help with this @Apticx :

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Same thing I always say:
Improve Renoise as a tool for live looping. With a few simple tweaks Renoise could be an industry-leading option for performers who want to combine audio recorded in the moment with pre built song structures.

A simple “record audio and automatically add a C4 at line 00” button is such an easy upgrade that could open new use cases for the DAW.

I’m lamenting the loss of ZenAudio ALK, that allowed you to build timelines complete with blocks that “punch in/out record” on a given track so you could build up looped performances out of different instruments, combining the best features of a looper and a sequencer:

A simple track command like [start/end recording loop here] could be placed within the Renoise timeline, and any audio or midi input captured on that track with the active instrument could be automatically looped within the region of the pattern between the start and end commands. That would be FOOKIN’ BANANAS and not too far off from Renoise’s current functionality.

Please consider, thanks!

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good old automation on everything - more modular - free running LFOs (they are allready in the sampler) - individual TPL per track - change sound on metronome - LFOs to modulate everything - groups on sends? - more effects and meta devices - a digital delay that does not pitch shift - (graphic coding environment to build anything, synths, effects, event generators, everything compatible with everything) - audio visualization on tracks - remap different notes to different instruments - change sample buffer size while playing and writing in buffer - multitrack recording - shift key to select multiple tracks (so you can change the volume on multiple tracks by change the volume on one track) - ring modulator with optional modulator input - comb filter and ring modulator with Hz modulator - #send that send back to any track, maybe via a #Line input :slight_smile:

Would be nice or how about a new simple Mastering screen where it will work on a quick render of the song?

I don’t enjoy that Renoise currently add the quite large latency of disabled mastering plugins and also some people still don’t have the latest CPUs so it could save them some CPU headache.

It doesn’t have to be fancy, just a render functionality and keep FX separate from the song, so when you are composing the Mastering plugins are properly parked and vice versa to keep the CPU working less and have less latency.

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Agreed, but the mastering thing could be then done with a tool, where you add devices to a group which are part of the mastering. Then you simply could disable/enable the group. Renoise still needs the base functionality for parking, it is not implemented yet.

first post here. hi :slight_smile:

I’m finally learning renoise properly. couldn’t get my head around it before… till having the M8. renoise has clicked now.

id love a fx command list pop-up. hotkey make it pop up kinda thing. basically like m8. then be able to adjust values with hotkey & arrows (value stepper script).

entering manually is probably faster for most users here, I just find the dirtywave approach to fx entry really simple & elegant.

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There’s this for now;

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cheers Jonas, thanks for the reply.

i find entering commands manually quicker than the current fx list. tbh what I’m asking for probably isn’t that practical in renoise. I just need to get quicker & more comfortable at navigating.

manual entry is fairly quick anyway inn’it. and along with right click dsp parameters to enter values, & the value stepper script (love that thing) it’s pretty damn good as is I suppose.

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I wonder if New Tool: Keybindings Speed Bar speed bar does this, or could?

  1. Full support to load xrns from OSX to PC and PC to OSX without “cant find vst”
    the same VSTi’s can not loaded if we want to collab other artist… !.we lost every vsti and presets.!

only PCtoPC and OSXtoOSX works.

  1. New browser and more preset storage the 4 slots and or Detachable.

  2. better search in dps|vst section, not if you scroll down then search the first find is unseen need to scroll up every new search!!! again an again…

  3. Better Pattern Sequencer view with basic informations, like beats and bars and so on…

  4. Custom colorized sections in pattern matrix and markers and multiple regions to easy loop sections

  5. in track automation view and edit option

  6. vertical waveform display (o.O)

  7. note lenght in pattern view, if note-off is present, like a 25% alpha section or something… or a line like this:

D#4
||
||
||
OFF

just a short list :smiley:

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There is one simple huge feature I miss in Renoise, and which forces me to run two applications with a third application for connecting/syncing them:

The feature simply is…: Audio tracks

I mean the possibility to add as many tracks as needed that are pure audio recordings, rather than instruments or samples.
You know, what most other DAWs are built around (but the other DAWs of course lack the ultra robust tracker/sequencer).

A simple example how this can be implemented:
-You make a rhythm sequence in Renoise (using for example 4 tracks)
-Then you push record, and while a MIDI clock is sent out to the (possibly analog) synth (possibly converted to CV), one starts playing the synth while Renoise records the audio in one continuous track.

Synth- & basslines played & recorded live have something that is ultra hard to achieve while sequencing. Recording MIDI-notes has it’s limitations, and some very fat synths (Moog Grandmother, for example) have basic MIDI, but not all knobs can be recorded through MIDI, as it is an analog CV-driven synth with basic MIDI support.

The MIDI clock can be used to drive the built in Arpeggiator/Sequencer of such a synth. These kind of basic sequencer are very fast to work with, and are made to be played with (modulated on the keyboard.)
Just plain audio recording is the only way to make use of the specific sound and (pseudo-)live performance recording.

Currently I have to make a very advanced setup, using Renoise, where I made a basic sequence (mostly the rhythm part), sending out the MIDI clock to Bome MIDI translator Pro, which in turn sends it to Cakewalk AND to my MIDI interface (connected with hardware synths). Cakewalk is set to receive the MIDI clock from Renoise, through the MIDI Translator, and start recording on pushing play in Renoise, that way I can record a synthesizer performance.

Now I have an audio recording that is synced with renoise.

Technically this works perfectly well, if you keep your head right. You know things like:
-saving/loading three projects (1 in Renoise, 1 in Cakewalk and 1 in Bome MIDI Translator)
-Setting bpm twice (Renoise & Cakewalk)
-Always command two applications anytime you want to record or playback (and thus no intuitive switching between playing and editing the sequence
-…

Apart from that, one doesn’t see the Renoise tracks when in the other DAW, and vice verse, not the recorded DAW tracks when working in Renoise.

This should all be possible to be done within one single application.
By the possibility to add an audio track, which:
-Is intended for long continuous audio recordings
-Plays in whatever position it is at that moment (rather than being triggers, like the Sample and/or vst instruments)
-Shows a rendered audiowave (vertically of course!) instead of notes
-Can of course contain multiple audio recordings per track over time, but always only 1 recording at the same time per track
-Audio is red from disk, rather than from memory (at least I suppose sample instruments are still loaded in memory, just like in Fast Tracker II times?)
-Tracks (or groups of tracks) can be straight exported to one or more audio tracks. (with a default as ‘coupled’ tracks, which could feature a switch as to either play either the sequence or recording on song/pattern playback)
-Is present in a timeline which is fully synced to the pattern sequencer, but actually operating independently.

The last one is important, as the audio recording is continuous, and should:
-continue recording, even if the patterns are looping
-continue playing, even patterns are removed in between

Apart from just the introduction of making and implementing plain audio recordings in the Renoise tracker/sequencer, this would open up many new opportunities in how music can be made. Such as:
-A track could consist of a loop of patterns, but a continuous changing audio recording
-One can start ‘dubbing’ a changed sequence over an audio recording of that same sequence in an earlier state. (with possibly FX over the original audio, such as EQ/filters, gate, delay, …), opening up new ways to make or remix music. This can be done but with the intention to afterwards omit the audio recording in the final track, or just keep it in.

It would make life much more easy, and just run Renoise completely alone to do everything.

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Sample Property Macros

EDIT: I have found that this can be done by assigning the Pitch Operand of Modulation to a macro.

https://xygt.cc/ca9683

You may withdraw my request.


Please enable macro registration for the following parameter changes in the sample properties.
This would enable operations like the TR-909, where the sample tone can be changed by simply twisting a knob.
This would be very useful if implemented as standard, especially since Redux does not benefit from Tools.
Sorry if this has already been mentioned.

  • Volume
  • Panning
  • Transpose
  • Finetune

screeenshot:
20231127-020936_screenshot

Screencast with sound:

https://0x0.st/Hwko.mp4

Screencast with sound:

https://0x0.st/HwkV.mp4

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Try @Raul’s New tool (3.4.3): Sample Multi Controller v2.1 build 060 - Get more out of Renoise’s sampler!

It lets you control sample properties via macro

I agree that this would be great via stock renoise, though, too :+1:

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I agree that this would be great via stock renoise, though, too :+1:

Yes, Renoise also has the following Tools that seem useful, but they are not available for Redux.
That is why we would like to see it implemented as a standard feature.

I agree 1000% for the majority of tools as well but I guess it would be up to the original creator as well idk :man_shrugging:t6:

I see Renoise as a DAW that gives the user as much control as possible, everyone doesn’t use it in the same way, so just stuff it with as much variable options as possible and let the kiddies play :joy:

But I would love to see keyboard control of fx parameters, similar to automation which can pretty much be controlled completely by the keyboard

ring mod side chain. It would be cool to have such a tool already in the mixer.
this is very convenient and effectively solves a lot of problems associated with phase and frequency conflicts.

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