This is what I’m talkin’ about - Gleetchlab, for example. It’s just so useful, being able to use the sampler as not only a looper or another piano, but as a haze/granular cloud generator. For those of us not on facebook, there is no equivalent video of this, so I’m also going to provide a screenshot.
There are TWO Tools that can provide a rudimentary version of this type of sample manipulation - SMC Tool and RxMarkers. Both of them are able to only use a single instance of the sampler’s playhead, so the amount of granular stuff they can do is on the basic side - that’s all that is available within the sampler currently. They are great tools for sample mangling and click generation.
Since they can only use one playhead, there’s no actual way of getting ‘clouds’ or ‘haze’ that full granular synthesis can get. It’s such a unique sound, Renoise would only benefit from it. Since we do not have PM/FM synthesis, more aggressive sample manipulation would add more sound generation capability to Renoise, and quite possibly grow it’s user-base.
I’ve said it once, and I’ll say it again, Renoise can be so similar to Max/MSP in it’s tight sequencing and sample manipulation, and it is EASY to understand in comparison to visual programming. Renoise is the entire reason I can create tracks that sound like they came out of Max/MSP; all it is missing at this point is smaller (but big) sample manipulation, and maybe some sequencing additions (more random/logic functions). Yeah, I want more synthesis within Renoise, but I can get by by creating my own single-cycle waveforms or larger samples.
So much more can be done with Renoise besides the typical electronic music tropes - why not take it to the next level without requiring VST/AU plugins? Renoise’s effects are so damn good, and if you don’t like the TWO built-in reverbs, you can “roll your own” CONVOLUTION reverb which can sound like any reverb or any space you desire…
Renoise can sound like anything, would love for it to be able to push sample manipulation to the fullest.