This ^^^ is CDP in a nutshell!
I think I’m remembering now… It’s not resampling that’s the issue IIRC, but fx printing from the waveform editor. (A link to the other thread might be useful here…) Which does work great in many cases, eq being one of them. If you have any time based fx, though, you have to add an adequate amount of silence to the end of the original waveform for it to render properly. Resampling through the pattern editor using render selection and the render dialog yields more consistent/expected results.
I personally use both (well, all three) methods depending on the situation. Sometimes the fx print function is just the thing and works perfectly. But it has to be the right situation/application, with user understanding of the limitations of the function. Render selection to sample is usually the way to go, though. With longer sections or multi track selections handled best through the render dialog. Maybe I’ll make a video illustrating the differences between the various methods and their application, because resampling is such a huge and powerful aspect of sound design and production these days. It helps to be efficient at it.
In these days of high technology, it’s easy to forget that these (software) tools aren’t magic wands that can do anything and everything we might wish, but are tools that we are tasked with learning how to use effectively to achieve what we do wish. The right tool for the job helps immensely, of course, but understanding the right jobs for the tool (ie what it is capable of and how best to interface with and leverage those capabilities to achieve what we want it to do) is of equal if not greater importance, imo