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maybe add a smooth random function to lfo?


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#1 aombk

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Posted 28 December 2013 - 07:30

maybe add a smooth random function to lfo device?
to the sample modulation lfos also.(or maybe just custom to the sample modulation lfo)

Edited by aombk, 28 December 2013 - 07:32.

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#2 mr_mark_dollin

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Posted 28 December 2013 - 08:09

Yeps.+1
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#3 spacecult

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Posted 28 December 2013 - 08:35

maybe add a smooth random function to lfo device?
to the sample modulation lfos also.(or maybe just custom to the sample modulation lfo)


Was thinking about a couple of things I wish there was some kind of lag/slew for. Or, what renoise calls inertia, as a seperate device. Such a thing could be placed after a steppy random lfo, also, to smooth it out.

#4 Bit_Arts

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Posted 28 December 2013 - 08:57

+1

Herr, schmeiss Hirn vom Himmel! :mellow:


#5 migloJE

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Posted 28 December 2013 - 09:22

i have included smooth radom or smooth noise (nord lead type) in my suggestions http://forum.renoise...-in-the-future/

and if eaven smooth random could be generated with multiple lfos that control each other with diferent frequency sine wave but smooth random funcion is very welcome...

Edited by migloJE, 28 December 2013 - 09:28.


#6 Djeroek

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Posted 28 December 2013 - 12:11

...I wish there was some kind of lag/slew for. Or, what renoise calls inertia, as a seperate device. Such a thing could be placed after a steppy random lfo, also, to smooth it out.


like this:

<?xml version="1.0" encoding="UTF-8"?>
<FilterDeviceClipboard doc_version="0">
  <DeviceSlot type="FormulaMetaDevice">
    <IsActive>true</IsActive>
    <IsSelected>true</IsSelected>
    <SelectedPresetName>Init</SelectedPresetName>
    <SelectedPresetIsModified>true</SelectedPresetIsModified>
    <IsMaximized>true</IsMaximized>
    <CustomDeviceName>Inertial Slider</CustomDeviceName>
    <FormulaParagraphs>
      <FormulaParagraph>OUTPUT - (OUTPUT - A) * power_inertia(B, 0.025, 0.5)</FormulaParagraph>
    </FormulaParagraphs>
    <FunctionsParagraphs>
      <FunctionsParagraph>function power_inertia(inertia, min, max)</FunctionsParagraph>
      <FunctionsParagraph>  inertia = 1.0 - inertia</FunctionsParagraph>
      <FunctionsParagraph>  inertia = inertia * inertia * inertia</FunctionsParagraph>
      <FunctionsParagraph>  return min + inertia * (max - min)</FunctionsParagraph>
      <FunctionsParagraph>end</FunctionsParagraph>
      <FunctionsParagraph/>
    </FunctionsParagraphs>
    <InputNameA>Input</InputNameA>
    <InputNameB>Inertia</InputNameB>
    <InputNameC>_</InputNameC>
    <EditorVisible>false</EditorVisible>
    <PanelVisible>0</PanelVisible>
    <InputA>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </InputA>
    <InputB>
      <Value>0.599999905</Value>
      <Visualization>Device only</Visualization>
    </InputB>
    <InputC>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </InputC>
    <DestTrack>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </DestTrack>
    <DestEffect>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </DestEffect>
    <DestParameter>
      <Value>1.0</Value>
      <Visualization>Device only</Visualization>
    </DestParameter>
  </DeviceSlot>
</FilterDeviceClipboard>

http://forum.renoise...nertial-slider/

#7 Akiz

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Posted 28 December 2013 - 15:24

I want it for a very long time because i would like to modulate filter of hihats by random lfo. If i do it now it sounds somehow hursh and too skippy, so interia is a solution? It makes filter behave smoothly not jumpy? :)/>
I´ve always thought that it is something like delay not smoothness )

Edited by Akiz, 28 December 2013 - 15:24.


#8 spacecult

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Posted 28 December 2013 - 15:55

like this:

http://forum.renoise...nertial-slider/


Yes, maybe like that. But, working in the modulation devices.
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#9 spacecult

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Posted 28 December 2013 - 16:08

I want it for a very long time because i would like to modulate filter of hihats by random lfo. If i do it now it sounds somehow hursh and too skippy, so interia is a solution? It makes filter behave smoothly not jumpy? :)/>/>
I´ve always thought that it is something like delay not smoothness )


Yeas, Akiz, just move inertia slider in dsp effects version of filter to slow down parameter changes to make them smoother.
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