Yet another cry for real granular effects IN Renoise, NOT VST.
I have been messing around with the Convolver convolution reverb effect. In essence, it is a very rough delay/sampler that applies an IR (impulse response) as a reverb. That’s two effects in one. It’s a delay in a way because it’s ‘Pre-delay’ function is available, from 0ms up to 500ms. The Pre-delay is basically a sampler, that can have its sampling length adjusted. Adding an LFO on random at 5LPC can give the Pre-delay a varying sample length by adjusting ‘where’ it begins. It’s imposing a delayed start on a convolution signal. Place a reverb IR in the Convolver and then modulate the Pre-delay with a random LFO. A gentle chopped-sample played out over the top of the original sample, very granular.
Where this falls short is how it does not allow modulation for a ‘start’ position or a ‘length’. By wiggling these two sliders around with the mouse, you’ll get all sorts of neat artifacts (crackling, buzzing, etc.).
I’m wondering aloud (via type). If these extra sliders could gain modulation, would we actually have a very rudimentary ‘actual’ granular device? Rock and roll, rudimentary granular effect with signal delay Then, if we could have an actual signal splitter, and place that in a doofer with say, 4 convolvers, with an actual pitch altering device, and greater pre-delay time… Heck, we’d have a really pretty smear-generator.
Ah what the heck, please just give us the granular control from the other tracker, Radium. It’s beautiful and would just be part of the sampler…
Please @taktik? Pretty please?