Manually calculate one pattern length into a length of time using this site. Then use the result to manual chop, draw, or copy & paste one shots for synced delays hits.
Take a 4/4 beat with:
Pattern length: 96
Now use the equation: Seconds = (Bars x 240) / BPM. [Bars is the same as pattern length]
[240 = 60 seconds per minute x 4 beats per bar]
So: Seconds = 1 Bar x 240 / 160 = 1.5 sec per pattern length
Now to find out the length of each individual line in the pattern you have two options:
- Simply keep halving the time down to figure out the times of each pattern lenght
96 lines = 1.5 sec [1500ms]
48 lines = 0.75 sec [750ms]
24 lines = 0.375 sec [375ms]
12 lines = 0.1875 sec [187ms]
6 lines = 0.09375 sec [094ms]
3 lines = 0.046875 sec [047ms]
1 line = 0.015625 sec [016ms] <— 1 line is not 1/2 of 3 lines, but actually 1/3
- Do percentage maths equation
96 lines = 100 percent
96 / 100 = 0.96 [1 percent]
1.5 sec [1500ms] = 100 percent
1500ms / 0.96 = 15.625 ms
So 1 line in the pattern length [with these BPM, LPB settings] works out to 15.625 ms [or 16 ms if rounded up]
Now that you know the length of 1 line, you can just multiply it by however many lines you want to reach the desired amount of delay lines before the snare hits.
Reverse reverb for 5 lines = 15.625 ms x 5 = 78.125 ms
Snare hits on line 6 at 78.125 ms.
I’d just paste the reverse reverb and snare hit into the sample editor, and then manually chop, copy, and paste it using the timeline above the sample to keep track of where each hit is in terms of ms.
Not sure if that’s exactly what you’re looking for in terms of an answer. But maybe it’s a help none the less.