So after the fix;
A stereo sound is send to the process
It will get split in two separate channels, both of which are send to texture
The two mono inputs will return 2 stereo output files and these are mix pasted into one result? (…are both results really mixpasted though, or does it take the left channel from one result, the right channel from the other and put these together?)
How about optionally returning just 2 stereo outputs into renoise? In affect making a first step towards supporting multichannel output definitions , sorry couldn’t help myself .
Actually I just reviewed the code and in this case it will mix the left and right channels to create a mono file and then process that resulting in a stereo file. This is all done behind the scenes using the Housekeep and Submix processes so I’m sure it can be done as you describe, that will probably preserve the stereo image better. This will take some changes to the code though so for now I have just updated the definitions to use the existing stereo/mono handling methods.
Ha, multichannel is still a way off I’m afraid, besides Renoise doesn’t support multichannel samples anyway.
I’ll post the updated tool shortly, it also includes a check now for the environment variable being set… Yay