I have made 2 tutorials for making almost-real sounding scratch samples in renoise, using 4-5 native effects/patterncommands simultaneously, regarding real scratching physics.
I’ve tried to do fake scratching in renoise in the past but it was never nearly as good as this. I used a lfo device to control the filter but in the end that just made it more complicated because you still have to start and stop it and it can be a real hassle to sync the lfo… so I gave up. I’m gonna try your method tonight.
curiosity sparked me on how many different scratch techniques there are in existence. i found this while looking for an established hierarchy of
something like a 36 chambers of scratching.