I’m confused what you’re trying to do, but I’ve successfully used Render Song to Disk with external inputs. That’s when I want to record everything as it’s been programmed “live” (i.e. the instrument receives midi from renoise, creates sound, then gets recorded via the line-in device). Have to be in Realtime mode though.
But maybe what you’re describing is just being able to render a phrase or pattern to a sample, when using a line input? In that case I totally agree – support for line-in recording that’s at the same level as VST render would be huge!
On my computer Render to Song does not take into account the Line in devices. It must be an audio interface thing I guess. I’m confused because, I can render Selections and even the whole track and so on. Even if I use the Line In device inside the Sampler’s FX slots. Everything works as expected but the Render Song option in my case. So I record the master as it plays - there are several ways - I like Mrecorder for this.
Realtime mode is on when there is a Line input device. It does not have to be on, it just has to be there. Obviously then yes. I’m using a complex setup with 94 streaming channels ( UFX+ and ORION32+ and H9000R and more…) It’s ok, I’m working fine recording what I hear - I can even press Rec on the actual RME interface and record on a USB stick.
Airwindows uses MIT license, which I believe is flexible enough to include in Renoise.
That said, I don’t see the benefit of including the Airwindows suite as native Renoise devices. SurgeXT has them included, and the only real benefit of that is to use SurgeXT’s modulation to control the effects. If SurgeXT hosted VST effects, it would probably behave the same way.
In Renoise, I don’t see what could be gained from a native implementation of Airwindows, since native and external devices more or less behave the same way, and provide the same types of control. Well, maybe the only thing to gain is that the plugins may be tweaked to be more stable and less resource heavy than the VST counterparts - but, are Airwindows taxing on CPU and memory? i would guess not.
My main concern with Renoise is the track delay which is way too small even with the max value (-100ms), many legato libraries require more, even up to -400ms to work.
Better metronome and easier time signature control would be good.
Also what would be nice is if moving selections wrapped over patterns so I could move a selection to the previous/next pattern just click dragging without having to cut, go to the previous/next pattern and paste there. Now if I click drag a selection, it stops at the top/bottom even though the previous/next pattern shows. This would also help with instruments that use smart delay which require the notes be moved earlier in order for the instrument to play correctly. For example Straight Ahead Samples libraries use it a lot.
Check out phrases in the instrument editor, here you can setup different pattern lengths. Possible to play these simultaneously. If only phrases could somehow be represented more usefull visually, when run in the main pattern editor, right now you’re kind of blind.
Ok i will post my request here as well and hope it gets noticed. I would really like to be Be able to drag and drop a sample from the list in Renoise into a third party VST. After auditioning the sample inside Renoise browser, to get it into say like Quanta, I usually have right click and choose the “reveal in exporer” option which is a pain in the backside to be honest. Every other DAW i have ever used allows for such. PLEASE!!! make this happen.
I know it’s been beaten to death, but I think it bears repeating every so often…
Renoise needs a native synth(s) Just simple ones, like the ones in Sunvox (and actually I think the Sunvox sound engine is open source). I know Renoise’s sampler can behave a lot like a synth, but it’s not really the same thing.