What curves for automation do you want to have with a click of mouse?

Yourselves have more examples of curve construction here:https://forum.renoise.com/t/development-of-vpdpro-automa32-some-demonstrations/48454

Look at the screenshot gifs.

I thought this is a Renoise 4 Update or something!. Looks like an independent - standalone program , but not a tool ! Waiting to test this out !Like you can call it Curvesculpt or something :stuck_out_tongue:
Btw, can i create a virtual sidechaine-alike curves with it?

[sharedmedia=core:attachments:7736]

During steps are created up to 3 envelopes, you can try the sound of the selected pattern-track to the 3 envelopes.See the top link for more details.

Almost a year ago i suggested an idea about automation clips update. It was about including a track for automation\sample near of each track in vertical pattern view section
https://forum.renoise.com/t/a-renoise-2017-update/47280

i dont know if it will appear in the future updates of Renoise , but i still hope. I think it will be a sensation !

Almost a year ago i suggested an idea about automation clips update. It was about including a track for automation\sample near of each track in vertical pattern view section
https://forum.renoise.com/t/a-renoise-2017-update/47280

i dont know if it will appear in the future updates of Renoise , but i still hope. I think it will be a sensation !

There are many suggestions on audio clips. I think they consume a lot of graphic resources, since it is necessary to analyze the wave constantly to show it.Regarding automation, I consider it is essential to have a large area of work to be able to work with precision. I think that the Matrix Editor is not a good place, because it is small and it would be necessary to mark continuously what parameter you want to show.

The best idea I’ve seen in the forums is a drastic improvement of the automation editor, which involves redesigning it. It would allow several windows, at least 3 or 4 superimposed, to be able to visually modify and compare at least 4 automated parameters with their envelopes. This is an excellent idea. In addition, it would allow to desanclar each area in a window to complete screen. But the best of all is that you could easily match points between different parameters.

The topic is here:https://forum.renoise.com/t/advanced-automation-editor/45835

Improving the automation editor has been discussed many times.However, the months and years go by, and no resposable Renoise is serious about it. However, this idea commented by Danoise and Andrey M. is very good.I steal the screenshot of Danoise to give you an idea:

Improving the automation editor has been discussed many times.However, the months and years go by, and no resposable Renoise is serious about it. However, this idea commented by Danoise and Andrey M. is very good.I steal the screenshot of Danoise to give you an idea:

Regarding the analysis of additional visual forms in Renoise, I do not think that this is such a straightforward nuclear science or something unattainable. Many other DAWs came to this long ago “even Reaper that runs from only its own EXE file” and overcame this point. Renoise can easily create an additional cache thread of the traces and in it all the data about the visual preprocessor will be saved. There is another option, as in Ableton, an additional temporary cache is created for the original visual material, and it is deleted as soon as work on this or that project is completed.
I just can not understand why Renoise can not improve such elementary, seemingly, things related to the visual side of the program…

Regarding the analysis of additional visual forms in Renoise, I do not think that this is such a straightforward nuclear science or something unattainable. Many other DAWs came to this long ago “even Reaper that runs from only its own EXE file” and overcame this point. Renoise can easily create an additional cache thread of the traces and in it all the data about the visual preprocessor will be saved. There is another option, as in Ableton, an additional temporary cache is created for the original visual material, and it is deleted as soon as work on this or that project is completed.
I just can not understand why Renoise can not improve such elementary, seemingly, things related to the visual side of the program…

Sometimes I think I’ve been late to these forums. Years ago I followed the threads of the forums but did not participate, and already used Renoise. However, the more I have participated in these last 2 years, it is just the less activity I have seen on the part of the developers of Renoise, probably because their main developer is something else away from Renoise for a long time. That is why, when these great ideas appear, I get the feeling that they end directly in the “forgetting forums”. Like FFX, I have no idea what goes on behind closed doors. But I get the feeling that there is nothing developing at this time. So I do not expect these important improvements. That does not mean I do not want it.Yes I know that the compatibility for high resolutions has been contemplated, and that “is in the roadmap”. I also understand that after Christmas there will be news, or some threads will be moved, but this is not confirmed, so there are more speculations from other members of the forums.

Only those responsible for Renoise could answer you.But I understand that any idea must go through a filter, however good it may be.I suppose you already know who the filter is…Meanwhile, we have LUA and the host of Renoise to try to create things.

But I also understand that people who make good tools, serious and big tools, not small things, do not share this kind of tools, or just do not waste time with them, because there is no activity with Renoise updates. That “feeling of abandonment” also influences here.

I do my tools because I like to code, and I am continually learning new things about the subject. But for that, I try to completely ignore the development of Renoise, which is currently stuck, because otherwise, I’m disappointed…

On the other hand, I can assure you that creating tools with LUA and your touch of graphic originality can be very entertaining, although in reality the tool is not a big thing.

On the other hand, I can assure you that creating tools with LUA and your touch of graphic originality can be very entertaining, although in reality the tool is not a big thing.

I think that it will be so hard for me to learn LUA, 1st of all, from Zero, then start thinking about creating tools by myself. It sounds crazy cool, but it needs so much time.
I dont know how and from where to start.

Here is a small guide (for me) on how to start:http://forum.renoise.com/index.php/topic/49986-ras-renoise-accompaniment-system/page-4#entry359113

And here is a official guide on how to start:https://forum.renoise.com/t/new-to-lua-but-not-to-programming/29196

LUA is not a code to execute programs (xxx.exe), but works as a slave of a host, in this case Renoise and its API. Actually, if you study four basic things of LUA, variable, condition, iteration, tables, you can start to build many things. You just have to follow the documentation of the Renoise API and understand how to apply it. Luckily, there are many simple tools that you can download and start to see how they work.

But the main obstacle is yourself, your desire, your time. I myself, one week after starting with LUA, I was already making my first tool window with some buttons with functions. Actually it is very simple, because the code must be “perfect”. A failure generates a readable error and that helps not to fail.

In addition, there are forums for scripting where you can look for many things, and if you do not find what you are looking for, you can ask…

Thanks to that, you can add things to your Renoise according to your needs. I started complaining that I did not have a virtual piano to enter notes with the mouse. In the end I built a tool that does it.At first it was crap. But then I learned to generate layers with Viewbuilder. VPDpro is inheritance of all these small steps of learning.

Finally, I have added a curve attenuation slider! :huh: :huh: :huh: ^^ ^^ :slight_smile:

[sharedmedia=core:attachments:7740]

It’s the slim slider. With it it is possible to form curves automatically up to 32 + 1 points. The generated curve is always increasing. Then it is possible to invert it.

Here is the example of an envelope divided into two parts:

[sharedmedia=core:attachments:7741]

For more details:https://forum.renoise.com/t/development-of-vpdpro-automa32-some-demonstrations/48454

So far, this is the most complicated thing that I have managed to program with LUA. I am pleasantly surprised with the results…

For all those who have followed this thread, I am pleased to tell you that the VPDpro multitool enters the alpha phase and it’s already 99% functional.This implies that practically “does not contain errors of execution” (maybe some undiscovered small errors), and only missing some details related to Automa32, mainly the construction of presets envelopes/curves.All the controls are already working correctly. The final aspect of the tool with the compacted windows is as follows:

[sharedmedia=core:attachments:7745]

This Christmas we will all have a prize! :guitar: :drummer: :clownstep:

Selection control included in Automa32.It allows easy selection by blocks, governed by the selected line:

[sharedmedia=core:attachments:7761]

It is possible to create a concrete envelope like this, and then select a block quickly to raise or lower the points within the selection.