maybe add a smooth random function to lfo?


(aombk) #1

maybe add a smooth random function to lfo device?
to the sample modulation lfos also.(or maybe just custom to the sample modulation lfo)


Instrument modulation concept
List of feature suggestions for Renoise
(mr_mark_dollin) #2

Yeps.+1


(spacecult) #3

Was thinking about a couple of things I wish there was some kind of lag/slew for. Or, what renoise calls inertia, as a seperate device. Such a thing could be placed after a steppy random lfo, also, to smooth it out.


(Bit_Arts) #4

+1


(migloJE) #5

i have included smooth radom or smooth noise (nord lead type) in my suggestions Diagram of additional features that would be welcome in the future

and if eaven smooth random could be generated with multiple lfos that control each other with diferent frequency sine wave but smooth random funcion is very welcome…


(Djeroek) #6

like this:

<?xml version="1.0" encoding="UTF-8"?>  
<filterdeviceclipboard doc_version="0"><br>
  <deviceslot type="FormulaMetaDevice"><br>
    <isactive>true</isactive><br>
    <isselected>true</isselected><br>
    <selectedpresetname>Init</selectedpresetname><br>
    <selectedpresetismodified>true</selectedpresetismodified><br>
    <ismaximized>true</ismaximized><br>
    <customdevicename>Inertial Slider</customdevicename><br>
    <formulaparagraphs><br>
      <formulaparagraph>OUTPUT - (OUTPUT - A) * power_inertia(B, 0.025, 0.5)</formulaparagraph><br>
    </formulaparagraphs><br>
    <functionsparagraphs><br>
      <functionsparagraph>function power_inertia(inertia, min, max)</functionsparagraph><br>
      <functionsparagraph> inertia = 1.0 - inertia</functionsparagraph><br>
      <functionsparagraph> inertia = inertia * inertia * inertia</functionsparagraph><br>
      <functionsparagraph> return min + inertia * (max - min)</functionsparagraph><br>
      <functionsparagraph>end</functionsparagraph><br>
      <functionsparagraph></functionsparagraph><br>
    </functionsparagraphs><br>
    <inputnamea>Input</inputnamea><br>
    <inputnameb>Inertia</inputnameb><br>
    <inputnamec>_</inputnamec><br>
    <editorvisible>false</editorvisible><br>
    <panelvisible>0</panelvisible><br>
    <inputa><br>
      <value>0.0</value><br>
      <visualization>Device only</visualization><br>
    </inputa><br>
    <inputb><br>
      <value>0.599999905</value><br>
      <visualization>Device only</visualization><br>
    </inputb><br>
    <inputc><br>
      <value>0.0</value><br>
      <visualization>Device only</visualization><br>
    </inputc><br>
    <desttrack><br>
      <value>0.0</value><br>
      <visualization>Device only</visualization><br>
    </desttrack><br>
    <desteffect><br>
      <value>0.0</value><br>
      <visualization>Device only</visualization><br>
    </desteffect><br>
    <destparameter><br>
      <value>1.0</value><br>
      <visualization>Device only</visualization><br>
    </destparameter><br>
  </deviceslot><br>
</filterdeviceclipboard>  

(Akiz) #7

I want it for a very long time because i would like to modulate filter of hihats by random lfo. If i do it now it sounds somehow hursh and too skippy, so interia is a solution? It makes filter behave smoothly not jumpy? :)/>
I´ve always thought that it is something like delay not smoothness )


(spacecult) #8

Yes, maybe like that. But, working in the modulation devices.


(spacecult) #9

Yeas, Akiz, just move inertia slider in dsp effects version of filter to slow down parameter changes to make them smoother.


(Man) #10

I found a semi-solution.

Use and lfo on eg an EQ, then put a second lfo on the first lfo’s amplitude.