A new alpha for some testing:
I Can Haz Sequencer!
A slider based step sequencer for input of notes and pattern effects; including device automation.
Shortcut: I Can Haz Sequencer!
Default values for the sliders needed some extra tweaking, should be less buggy now
Inverted the hilighting for the [1st] button so it hilights when the first note is not matching. This matches the hilighting of [Clear Silent Notes] button and draws your attention when you might want to press it.
“Bypass” will display when automating in DEVICE mode (DSP checkbox bypasses)
My Other Scripts:
Changelog Click To View
The ‘1st’ button shows light-grey now when the target note matches the first note in the sequence
Fixed a bug where starting the tool on an fx column would fire an error
When Choosing “DEVICE” as your fx target when there are no fx present yet, the sliders will be disabled and a message “Add Command To Column”. This reminds you that you need to add some commands for you DSPs manually first for the tool to read (This can be done by right clicking the sliders in the fx lane as normal in renoise)
The [Clear Silent Notes] button will now hilight in light-grey when the tool identifies there are silent notes that can be cleared
The renoise Pan, Volume And Width sliders in the renoise mixer device can now be controlled when “DEVICE” mode is used
In “DEVICE” mode you can now double-click the sliders and they will go back to the default values for that parameter (This will be added later across the tool)
On opening the tool, it will scan for present notes and set the tools starting note to the first note found. This helps workflow particularly when working on drums on different tracks. As the main shortcut works as a toggle, you can simply close and re-open the tool ready on the correct note each time.
There is also a button labeled [1st] to capture the note manually:
Added ‘Chord Mode’. When enabled the sliders will effect all notes on the sliders’ target line so you can control all the volume pan delay values of a chord at once.
When a note value is entered manually underneath sliders, the global popup for target note will update to the same. This means the next note added will be the same new pitch.
- Delay rotaries lane added, enabled by delay lane checkbox (Next to delay button)
- DSP automation added:
- Fixed problem in Grab mode where sliders that were not hilighted (not under selected red button) would not add the correct current target note.
instrument numbers for the renoise selected instrument are now added to the pattern editor, when adding notes via the text boxes/ fields
New [R] button next to the
target note popup(very top row). Simply resets the note to C-4
The order of the notes in the
target note popuphas been reversed so that high notes are at the top of the list as would be expected
- new X row below the sliders.
-When X row is chosen/ visible, the buttons will turn light grey when a slider is not at it
s default value, click on it to return the slider to its default. -When a note will be deleted from the pattern editor (Volume zero with Note + Volume` targeted) the button will appear red as a warning.
-You can now type notes in to the note textfields (boxes) at any time. In previous versions there needed to be a note already present.
-Type letter o to insert a note off
-Type letter x to delete the note completely
- Fixed: Ranges for glide commands now cover the full and correct range
-fixed a bug where Grab mode go would go wrong and select Pitch as target if initialised on an fx column
- QWERTY GRAB MODE
There is now a new Grab Note function [G] button on the top row. When pressed the [Note + Volume] mode is automatically chosen as the slider output. Edit mode is also disabled in renoise. Now you can your use QWERTY keyboard to choose/ audition notes as you would normally in renoise, the tool registers your last pressed note as the input note, so any new notes will have this value i.e. I press number
9 on qwerty and the default note becomes C#X (X changes depending on editstep).
Target buttons, C#5 selected
In addition, when the [G] button is enabled a new row of Target Buttons appear below the transport buttons (the ones that go green in looping mode). You can press one of these and the chosen button goes red and shows the target note. The note/slider below is now selected so that when you play on the qwerty, this selected note changes pitch to note/s you play. To deselect again, simply re-press the red button or choose the next note you want to change. You can also select sliders with no notes yet present and just play the note into the new slider/slot with qwerty. so:
-Enable [G] button
-Click on Target button of the note you want to select
-hammer around on the qwerty until you find the right note
-move on to next note.
If you are not using the Target Buttons and wish to hide them, simply uncheck the checkbox next to the [G] button. You can still use the [G] button in basic mode. This checkbox state stays remembered by the tool preferences.
As this is quite a specific editing mode it will deactivate:
a] When you navigate away from [Note + Volume] selection.
b] When re-enabling pattern edit mode in renoise.
c] Changing track.
Also the tool must be focused in order for the qwerty key capturing to work.
OTHER 0.22 CHANGES:
Popups on the top target selection row have been replaced by target buttons for quicker access [Pitch] [note + Vol] [Volume] [Pan] [Delay]
NOTE OFFs are shown as blue as red has now been used to show that editing is armed in the Target Buttons row.
-1) Fixed default note target (c-4 popup on very top row)
-2) LPB ,markers in the transport strip (buttons above sliders) now update as you update lpb in song
-3) On track change the pattern fx are now scanned so you can see what you already have in the fx popups. First found effect type is used/ shown
Here the fx track is assumed to be Tremolo and Vibrato is ignored: