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Inertial Slider


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#1 kRAkEn/gORe

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Posted 17 January 2012 - 16:26

Here is a first idea that can be both useful and a starting point for other examples (S&H): the Inertial Slider.

Be careful this is only possible in 2.8:


<?xml version="1.0" encoding="UTF-8"?>
<FilterDeviceClipboard doc_version="0">
  <DeviceSlot type="FormulaMetaDevice">
    <IsActive>true</IsActive>
    <IsSelected>true</IsSelected>
    <SelectedPresetName>Init</SelectedPresetName>
    <SelectedPresetIsModified>true</SelectedPresetIsModified>
    <IsMaximized>true</IsMaximized>
    <CustomDeviceName>Inertial Slider</CustomDeviceName>
    <FormulaParagraphs>
      <FormulaParagraph>OUTPUT - (OUTPUT - A) * power_inertia(B, 0.025, 0.5)</FormulaParagraph>
    </FormulaParagraphs>
    <FunctionsParagraphs>
      <FunctionsParagraph>function power_inertia(inertia, min, max)</FunctionsParagraph>
      <FunctionsParagraph>  inertia = 1.0 - inertia</FunctionsParagraph>
      <FunctionsParagraph>  inertia = inertia * inertia * inertia</FunctionsParagraph>
      <FunctionsParagraph>  return min + inertia * (max - min)</FunctionsParagraph>
      <FunctionsParagraph>end</FunctionsParagraph>
      <FunctionsParagraph/>
    </FunctionsParagraphs>
    <InputNameA>Input</InputNameA>
    <InputNameB>Inertia</InputNameB>
    <InputNameC>_</InputNameC>
    <EditorVisible>false</EditorVisible>
    <PanelVisible>0</PanelVisible>
    <InputA>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </InputA>
    <InputB>
      <Value>0.599999905</Value>
      <Visualization>Device only</Visualization>
    </InputB>
    <InputC>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </InputC>
    <DestTrack>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </DestTrack>
    <DestEffect>
      <Value>0.0</Value>
      <Visualization>Device only</Visualization>
    </DestEffect>
    <DestParameter>
      <Value>1.0</Value>
      <Visualization>Device only</Visualization>
    </DestParameter>
  </DeviceSlot>
</FilterDeviceClipboard>

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#2 Djeroek

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Posted 17 January 2012 - 16:34

Nice one! :drummer:

#3 danoise

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Posted 17 January 2012 - 16:53

Keep'em coming Posted Image

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#4 Djeroek

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Posted 17 January 2012 - 17:12

Could something like a mass spring also be emulated with the formula device? (input a pulse and output a decaying sinusoidal like control signal)

Edited by Jonas, 17 January 2012 - 17:14.

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#5 sodiufas

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Posted 17 January 2012 - 17:54

Awsome! Finnaly :)

#6 kazakore

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Posted 17 January 2012 - 17:55

Clever stuff, nice one :)

#7 vincentvc

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Posted 17 January 2012 - 23:36

Fuck yeah! :D
bla

#8 wahrk

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Posted 18 January 2012 - 01:09

Nice!

#9 mr_mark_dollin

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Posted 18 January 2012 - 09:07

Brilliant! I've been wanting to use something like this for years! :D
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#10 Kameleontti

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Posted 18 January 2012 - 13:58

Could something like a mass spring also be emulated with the formula device? (input a pulse and output a decaying sinusoidal like control signal)


You just described how inertia works in the context of oscillating waves. So I thinks answer to your question would be 'yes'.
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#11 Conner_Bw

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Posted 18 January 2012 - 16:43

Make me a "Wobble Slider", pronto.

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#12 sauli

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Posted 19 January 2012 - 23:30

well done! Already using this :)

Any change we could get Formula Device to current version? There could be option in preferences for example "enable alpha and deprecated devices).
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#13 Airmann

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Posted 20 January 2012 - 16:14

Totally awesome .... since when does a FormulaMetaDevice exist ?

#14 KURTZ

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Posted 27 January 2012 - 00:09

Mindblowing

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#15 vV

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Posted 27 January 2012 - 23:31

Totally awesome .... since when does a FormulaMetaDevice exist ?


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#16 rhowaldt

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Posted 28 January 2012 - 20:51

only saw this now... this is so great i almost shit myself.
thanks a billion times for this Kraken/Gore!

Edited by rhowaldt, 28 January 2012 - 20:51.


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#17 Cas

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Posted 04 March 2012 - 13:44

#1 invention with Formula

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#18 Bit_Arts

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Posted 17 March 2012 - 06:09

Very cool! :yeah:

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#19 agargara

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Posted 16 August 2012 - 08:34

Just found this...this is really amazing, especially when used with an LFO. A lot easier than trying to set up and fiddle with an LFO chain to achieve the same thing, too.

#20 ehdyn

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Posted 08 October 2012 - 05:44

Using this quite a bit lately and just wanted to say thank you!

#21 Lorenzo

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Posted 28 November 2012 - 01:35

Hi guys, I'm quite new here, and... I don't really get what this code is about, I mean, it does not seems a tool or anything i resemble, could anyone explain it to me?

Thank for the kindness (and sorry for being newbie) :rolleyes:

#22 td6d

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Posted 28 November 2012 - 02:19

Hi guys, I'm quite new here, and... I don't really get what this code is about, I mean, it does not seems a tool or anything i resemble, could anyone explain it to me?

Thank for the kindness (and sorry for being newbie) Posted Image


Alright. Select the entire code in the first post. Copy it (ctrl+c or right click>copy or etc etc)
Open Renoise, click on the part of the screen next to the DSP effects (anywhere) and paste (ctrl+v). There's your inertia device! :lol:/>

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#23 Lorenzo

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Posted 28 November 2012 - 12:40

O_O

Really awesome!

#24 mossby

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Posted 13 December 2012 - 03:18

RE:Lorenzo's question: how do you save the device so you don't have to copy paste the code on a different project?

Edited by mossby, 13 December 2012 - 03:18.


#25 Djeroek

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Posted 13 December 2012 - 10:45

Maybe you can save it as part of your default (empty, start-up) song? Then you don't have to copy the code at least on new projects.